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IMapTerrain

Trait IMapTerrain 

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pub trait IMapTerrain: IScriptableObject {
Show 14 methods // Provided methods fn m_x(self) -> i32 { ... } fn set_m_x(self, value: i32) { ... } fn m_z(self) -> i32 { ... } fn set_m_z(self, value: i32) { ... } fn m_width(self) -> i32 { ... } fn set_m_width(self, value: i32) { ... } fn m_height(self) -> i32 { ... } fn set_m_height(self, value: i32) { ... } fn m_layers(self) -> List_1<MapTerrain_LayerData> { ... } fn set_m_layers(self, value: List_1<MapTerrain_LayerData>) { ... } fn m_overlaps(self) -> List_1<MapTerrain_OverlapData> { ... } fn set_m_overlaps(self, value: List_1<MapTerrain_OverlapData>) { ... } fn m_terrains(self) -> Array<Il2CppString> { ... } fn set_m_terrains(self, value: Array<Il2CppString>) { ... }
}

Provided Methods§

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fn m_x(self) -> i32

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fn set_m_x(self, value: i32)

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fn m_z(self) -> i32

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fn set_m_z(self, value: i32)

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fn m_width(self) -> i32

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fn set_m_width(self, value: i32)

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fn m_height(self) -> i32

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fn set_m_height(self, value: i32)

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fn m_layers(self) -> List_1<MapTerrain_LayerData>

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fn set_m_layers(self, value: List_1<MapTerrain_LayerData>)

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fn m_overlaps(self) -> List_1<MapTerrain_OverlapData>

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fn set_m_overlaps(self, value: List_1<MapTerrain_OverlapData>)

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fn m_terrains(self) -> Array<Il2CppString>

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fn set_m_terrains(self, value: Array<Il2CppString>)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§