pub trait IMapTerrain: IScriptableObject {
Show 14 methods
// Provided methods
fn m_x(self) -> i32 { ... }
fn set_m_x(self, value: i32) { ... }
fn m_z(self) -> i32 { ... }
fn set_m_z(self, value: i32) { ... }
fn m_width(self) -> i32 { ... }
fn set_m_width(self, value: i32) { ... }
fn m_height(self) -> i32 { ... }
fn set_m_height(self, value: i32) { ... }
fn m_layers(self) -> List_1<MapTerrain_LayerData> { ... }
fn set_m_layers(self, value: List_1<MapTerrain_LayerData>) { ... }
fn m_overlaps(self) -> List_1<MapTerrain_OverlapData> { ... }
fn set_m_overlaps(self, value: List_1<MapTerrain_OverlapData>) { ... }
fn m_terrains(self) -> Array<Il2CppString> { ... }
fn set_m_terrains(self, value: Array<Il2CppString>) { ... }
}Provided Methods§
fn m_x(self) -> i32
fn set_m_x(self, value: i32)
fn m_z(self) -> i32
fn set_m_z(self, value: i32)
fn m_width(self) -> i32
fn set_m_width(self, value: i32)
fn m_height(self) -> i32
fn set_m_height(self, value: i32)
fn m_layers(self) -> List_1<MapTerrain_LayerData>
fn set_m_layers(self, value: List_1<MapTerrain_LayerData>)
fn m_overlaps(self) -> List_1<MapTerrain_OverlapData>
fn set_m_overlaps(self, value: List_1<MapTerrain_OverlapData>)
fn m_terrains(self) -> Array<Il2CppString>
fn set_m_terrains(self, value: Array<Il2CppString>)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.