pub trait IMascotAccChangeContent: IBasicMenuContent {
Show 20 methods
// Provided methods
fn m_category1(self) -> GameObject { ... }
fn set_m_category1(self, value: GameObject) { ... }
fn m_category2(self) -> GameObject { ... }
fn set_m_category2(self, value: GameObject) { ... }
fn m_content1(self) -> GameObject { ... }
fn set_m_content1(self, value: GameObject) { ... }
fn m_content2(self) -> GameObject { ... }
fn set_m_content2(self, value: GameObject) { ... }
fn m_exchange_cursor(self) -> GameObject { ... }
fn set_m_exchange_cursor(self, value: GameObject) { ... }
fn m_choice_acc(self) -> GameObject { ... }
fn set_m_choice_acc(self, value: GameObject) { ... }
fn m_acc_name(self) -> GameObject { ... }
fn set_m_acc_name(self, value: GameObject) { ... }
fn m_acc_icon(self) -> GameObject { ... }
fn set_m_acc_icon(self, value: GameObject) { ... }
fn m_acc_parts(self) -> GameObject { ... }
fn set_m_acc_parts(self, value: GameObject) { ... }
fn m_acc_help(self) -> GameObject { ... }
fn set_m_acc_help(self, value: GameObject) { ... }
}Provided Methods§
fn m_category1(self) -> GameObject
fn set_m_category1(self, value: GameObject)
fn m_category2(self) -> GameObject
fn set_m_category2(self, value: GameObject)
fn m_content1(self) -> GameObject
fn set_m_content1(self, value: GameObject)
fn m_content2(self) -> GameObject
fn set_m_content2(self, value: GameObject)
fn m_exchange_cursor(self) -> GameObject
fn set_m_exchange_cursor(self, value: GameObject)
fn m_choice_acc(self) -> GameObject
fn set_m_choice_acc(self, value: GameObject)
fn m_acc_name(self) -> GameObject
fn set_m_acc_name(self, value: GameObject)
fn m_acc_icon(self) -> GameObject
fn set_m_acc_icon(self, value: GameObject)
fn m_acc_parts(self) -> GameObject
fn set_m_acc_parts(self, value: GameObject)
fn m_acc_help(self) -> GameObject
fn set_m_acc_help(self, value: GameObject)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.