pub trait IMuscleSquatJudgeAreaDataMethods: IMuscleSquatJudgeAreaData {
Show 16 methods
// Provided methods
fn get_id(self) -> Il2CppString { ... }
fn set_id(self, value: impl Into<Il2CppString>) { ... }
fn get_bad_frame_first(self) -> f32 { ... }
fn set_bad_frame_first(self, value: impl Into<f32>) { ... }
fn get_good_frame_first(self) -> f32 { ... }
fn set_good_frame_first(self, value: impl Into<f32>) { ... }
fn get_perfect_frame_first(self) -> f32 { ... }
fn set_perfect_frame_first(self, value: impl Into<f32>) { ... }
fn get_perfect_frame_latter(self) -> f32 { ... }
fn set_perfect_frame_latter(self, value: impl Into<f32>) { ... }
fn get_good_frame_latter(self) -> f32 { ... }
fn set_good_frame_latter(self, value: impl Into<f32>) { ... }
fn get_bad_frame_latter(self) -> f32 { ... }
fn set_bad_frame_latter(self, value: impl Into<f32>) { ... }
fn ctor(self) { ... }
fn on_build(self) { ... }
}Provided Methods§
Sourcefn get_id(self) -> Il2CppString
fn get_id(self) -> Il2CppString
get_ID() overload
Sourcefn set_id(self, value: impl Into<Il2CppString>)
fn set_id(self, value: impl Into<Il2CppString>)
set_ID(::unity::Il2CppString) overload
Sourcefn get_bad_frame_first(self) -> f32
fn get_bad_frame_first(self) -> f32
get_BadFrameFirst() overload
Sourcefn set_bad_frame_first(self, value: impl Into<f32>)
fn set_bad_frame_first(self, value: impl Into<f32>)
set_BadFrameFirst(f32) overload
Sourcefn get_good_frame_first(self) -> f32
fn get_good_frame_first(self) -> f32
get_GoodFrameFirst() overload
Sourcefn set_good_frame_first(self, value: impl Into<f32>)
fn set_good_frame_first(self, value: impl Into<f32>)
set_GoodFrameFirst(f32) overload
Sourcefn get_perfect_frame_first(self) -> f32
fn get_perfect_frame_first(self) -> f32
get_PerfectFrameFirst() overload
Sourcefn set_perfect_frame_first(self, value: impl Into<f32>)
fn set_perfect_frame_first(self, value: impl Into<f32>)
set_PerfectFrameFirst(f32) overload
Sourcefn get_perfect_frame_latter(self) -> f32
fn get_perfect_frame_latter(self) -> f32
get_PerfectFrameLatter() overload
Sourcefn set_perfect_frame_latter(self, value: impl Into<f32>)
fn set_perfect_frame_latter(self, value: impl Into<f32>)
set_PerfectFrameLatter(f32) overload
Sourcefn get_good_frame_latter(self) -> f32
fn get_good_frame_latter(self) -> f32
get_GoodFrameLatter() overload
Sourcefn set_good_frame_latter(self, value: impl Into<f32>)
fn set_good_frame_latter(self, value: impl Into<f32>)
set_GoodFrameLatter(f32) overload
Sourcefn get_bad_frame_latter(self) -> f32
fn get_bad_frame_latter(self) -> f32
get_BadFrameLatter() overload
Sourcefn set_bad_frame_latter(self, value: impl Into<f32>)
fn set_bad_frame_latter(self, value: impl Into<f32>)
set_BadFrameLatter(f32) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IMuscleSquatJudgeAreaData> IMuscleSquatJudgeAreaDataMethods for __T
Available on crate feature
app-musclesquatjudgeareadata only.