pub trait IMyRoomRelianceSelectRoot: IMonoBehaviour {
Show 16 methods
// Provided methods
fn m_unit_list(self) -> GameObject { ... }
fn set_m_unit_list(self, value: GameObject) { ... }
fn m_reliance_select(self) -> GameObject { ... }
fn set_m_reliance_select(self, value: GameObject) { ... }
fn m_back_cursor(self) -> GameObject { ... }
fn set_m_back_cursor(self, value: GameObject) { ... }
fn m_cursor_top(self) -> GameObject { ... }
fn set_m_cursor_top(self, value: GameObject) { ... }
fn m_list_label(self) -> GameObject { ... }
fn set_m_list_label(self, value: GameObject) { ... }
fn m_arrow_l(self) -> GameObject { ... }
fn set_m_arrow_l(self, value: GameObject) { ... }
fn m_arrow_r(self) -> GameObject { ... }
fn set_m_arrow_r(self, value: GameObject) { ... }
fn m_chara_image_right(self) -> GameObject { ... }
fn set_m_chara_image_right(self, value: GameObject) { ... }
}Provided Methods§
fn m_unit_list(self) -> GameObject
fn set_m_unit_list(self, value: GameObject)
fn m_reliance_select(self) -> GameObject
fn set_m_reliance_select(self, value: GameObject)
fn m_back_cursor(self) -> GameObject
fn set_m_back_cursor(self, value: GameObject)
fn m_cursor_top(self) -> GameObject
fn set_m_cursor_top(self, value: GameObject)
fn m_list_label(self) -> GameObject
fn set_m_list_label(self, value: GameObject)
fn m_arrow_l(self) -> GameObject
fn set_m_arrow_l(self, value: GameObject)
fn m_arrow_r(self) -> GameObject
fn set_m_arrow_r(self, value: GameObject)
fn m_chara_image_right(self) -> GameObject
fn set_m_chara_image_right(self, value: GameObject)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.