pub trait IMyRoomSoundMenuContent: IBasicMenuContent {
// Provided methods
fn m_play_state_name(self) -> GameObject { ... }
fn set_m_play_state_name(self, value: GameObject) { ... }
fn m_music_help_root(self) -> GameObject { ... }
fn set_m_music_help_root(self, value: GameObject) { ... }
fn m_music_help(self) -> GameObject { ... }
fn set_m_music_help(self, value: GameObject) { ... }
fn m_music_name_root(self) -> GameObject { ... }
fn set_m_music_name_root(self, value: GameObject) { ... }
}Provided Methods§
fn m_play_state_name(self) -> GameObject
fn set_m_play_state_name(self, value: GameObject)
fn m_music_help_root(self) -> GameObject
fn set_m_music_help_root(self, value: GameObject)
fn m_music_help(self) -> GameObject
fn set_m_music_help(self, value: GameObject)
fn m_music_name_root(self) -> GameObject
fn set_m_music_name_root(self, value: GameObject)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.