pub trait IPhotographEditDisposMenuContent: IBasicMenuContent {
// Provided methods
fn m_arrow_root(self) -> GameObject { ... }
fn set_m_arrow_root(self, value: GameObject) { ... }
fn m_body_acc_icon(self) -> Image { ... }
fn set_m_body_acc_icon(self, value: Image) { ... }
fn m_face_acc_icon(self) -> Image { ... }
fn set_m_face_acc_icon(self, value: Image) { ... }
fn m_weapon_or_scarf_icon(self) -> Image { ... }
fn set_m_weapon_or_scarf_icon(self, value: Image) { ... }
fn m_pause_count(self) -> TextMeshProUGUI { ... }
fn set_m_pause_count(self, value: TextMeshProUGUI) { ... }
}Provided Methods§
fn m_arrow_root(self) -> GameObject
fn set_m_arrow_root(self, value: GameObject)
fn m_body_acc_icon(self) -> Image
fn set_m_body_acc_icon(self, value: Image)
fn m_face_acc_icon(self) -> Image
fn set_m_face_acc_icon(self, value: Image)
fn m_weapon_or_scarf_icon(self) -> Image
fn set_m_weapon_or_scarf_icon(self, value: Image)
fn m_pause_count(self) -> TextMeshProUGUI
fn set_m_pause_count(self, value: TextMeshProUGUI)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.