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IRankingMenuItemContent

Trait IRankingMenuItemContent 

Source
pub trait IRankingMenuItemContent: IBasicMenuItemContent {
    // Provided methods
    fn m_rank(self) -> TextMeshProUGUI { ... }
    fn set_m_rank(self, value: TextMeshProUGUI) { ... }
    fn m_unit_name(self) -> TextMeshProUGUI { ... }
    fn set_m_unit_name(self, value: TextMeshProUGUI) { ... }
    fn m_god_name(self) -> TextMeshProUGUI { ... }
    fn set_m_god_name(self, value: TextMeshProUGUI) { ... }
    fn m_and_text(self) -> TextMeshProUGUI { ... }
    fn set_m_and_text(self, value: TextMeshProUGUI) { ... }
    fn m_unit_icon(self) -> GameObject { ... }
    fn set_m_unit_icon(self, value: GameObject) { ... }
    fn m_god_icon(self) -> GameObject { ... }
    fn set_m_god_icon(self, value: GameObject) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§