Skip to main content

IRefineGodWeaponRoot

Trait IRefineGodWeaponRoot 

Source
pub trait IRefineGodWeaponRoot: IMonoBehaviour {
Show 34 methods // Provided methods fn m_refine_god_weapon_select_menu_content( self, ) -> RefineGodWeaponSelectMenuContent { ... } fn set_m_refine_god_weapon_select_menu_content( self, value: RefineGodWeaponSelectMenuContent, ) { ... } fn m_refine_god_weapon_param_menu_content( self, ) -> RefineGodWeaponParamMenuContent { ... } fn set_m_refine_god_weapon_param_menu_content( self, value: RefineGodWeaponParamMenuContent, ) { ... } fn m_item_help_object(self) -> GameObject { ... } fn set_m_item_help_object(self, value: GameObject) { ... } fn m_item_menu_detail_setter(self) -> ItemMenuDetailSetter { ... } fn set_m_item_menu_detail_setter(self, value: ItemMenuDetailSetter) { ... } fn m_weapon_image(self) -> Image { ... } fn set_m_weapon_image(self, value: Image) { ... } fn m_weapon_info_label(self) -> RefineGodWeaponRoot_WeaponInfoLabel { ... } fn set_m_weapon_info_label(self, value: RefineGodWeaponRoot_WeaponInfoLabel) { ... } fn m_refine_status_title_text(self) -> TextMeshProUGUI { ... } fn set_m_refine_status_title_text(self, value: TextMeshProUGUI) { ... } fn m_refine_status(self) -> Array<RefineGodWeaponRoot_RefineStatus> { ... } fn set_m_refine_status(self, value: Array<RefineGodWeaponRoot_RefineStatus>) { ... } fn m_refine_status_efficacy_parent(self) -> GameObject { ... } fn set_m_refine_status_efficacy_parent(self, value: GameObject) { ... } fn m_refine_status_efficacy( self, ) -> Array<RefineGodWeaponRoot_RefineStatusEfficacy> { ... } fn set_m_refine_status_efficacy( self, value: Array<RefineGodWeaponRoot_RefineStatusEfficacy>, ) { ... } fn m_weapon_rot_wait_time(self) -> f32 { ... } fn set_m_weapon_rot_wait_time(self, value: f32) { ... } fn m_weapon_rot_speed_auto(self) -> f32 { ... } fn set_m_weapon_rot_speed_auto(self, value: f32) { ... } fn m_weapon_rot_speed_max(self) -> f32 { ... } fn set_m_weapon_rot_speed_max(self, value: f32) { ... } fn m_weapon_rot_stick_sense(self) -> f32 { ... } fn set_m_weapon_rot_stick_sense(self, value: f32) { ... } fn m_weapon_rot_wait_time_count(self) -> f32 { ... } fn set_m_weapon_rot_wait_time_count(self, value: f32) { ... } fn m_weapon_model_renderer(self) -> ShopWeaponModelRenderer { ... } fn set_m_weapon_model_renderer(self, value: ShopWeaponModelRenderer) { ... } fn m_unit_item_base(self) -> UnitItem { ... } fn set_m_unit_item_base(self, value: UnitItem) { ... }
}

Provided Methods§

Source

fn m_refine_god_weapon_select_menu_content( self, ) -> RefineGodWeaponSelectMenuContent

Source

fn set_m_refine_god_weapon_select_menu_content( self, value: RefineGodWeaponSelectMenuContent, )

Source

fn m_refine_god_weapon_param_menu_content( self, ) -> RefineGodWeaponParamMenuContent

Source

fn set_m_refine_god_weapon_param_menu_content( self, value: RefineGodWeaponParamMenuContent, )

Source

fn m_item_help_object(self) -> GameObject

Source

fn set_m_item_help_object(self, value: GameObject)

Source

fn m_item_menu_detail_setter(self) -> ItemMenuDetailSetter

Source

fn set_m_item_menu_detail_setter(self, value: ItemMenuDetailSetter)

Source

fn m_weapon_image(self) -> Image

Source

fn set_m_weapon_image(self, value: Image)

Source

fn m_weapon_info_label(self) -> RefineGodWeaponRoot_WeaponInfoLabel

Source

fn set_m_weapon_info_label(self, value: RefineGodWeaponRoot_WeaponInfoLabel)

Source

fn m_refine_status_title_text(self) -> TextMeshProUGUI

Source

fn set_m_refine_status_title_text(self, value: TextMeshProUGUI)

Source

fn m_refine_status(self) -> Array<RefineGodWeaponRoot_RefineStatus>

Source

fn set_m_refine_status(self, value: Array<RefineGodWeaponRoot_RefineStatus>)

Source

fn m_refine_status_efficacy_parent(self) -> GameObject

Source

fn set_m_refine_status_efficacy_parent(self, value: GameObject)

Source

fn m_refine_status_efficacy( self, ) -> Array<RefineGodWeaponRoot_RefineStatusEfficacy>

Source

fn set_m_refine_status_efficacy( self, value: Array<RefineGodWeaponRoot_RefineStatusEfficacy>, )

Source

fn m_weapon_rot_wait_time(self) -> f32

Source

fn set_m_weapon_rot_wait_time(self, value: f32)

Source

fn m_weapon_rot_speed_auto(self) -> f32

Source

fn set_m_weapon_rot_speed_auto(self, value: f32)

Source

fn m_weapon_rot_speed_max(self) -> f32

Source

fn set_m_weapon_rot_speed_max(self, value: f32)

Source

fn m_weapon_rot_stick_sense(self) -> f32

Source

fn set_m_weapon_rot_stick_sense(self, value: f32)

Source

fn m_weapon_rot_wait_time_count(self) -> f32

Source

fn set_m_weapon_rot_wait_time_count(self, value: f32)

Source

fn m_weapon_model_renderer(self) -> ShopWeaponModelRenderer

Source

fn set_m_weapon_model_renderer(self, value: ShopWeaponModelRenderer)

Source

fn m_unit_item_base(self) -> UnitItem

Source

fn set_m_unit_item_base(self, value: UnitItem)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§