Skip to main content

IRefineGodWeaponRoot_RefineStatus

Trait IRefineGodWeaponRoot_RefineStatus 

Source
pub trait IRefineGodWeaponRoot_RefineStatus: IObject {
Show 20 methods // Provided methods fn m_kind(self) -> GodWeaponRefineData_Kind { ... } fn set_m_kind(self, value: GodWeaponRefineData_Kind) { ... } fn m_caption_text(self) -> TextMeshProUGUI { ... } fn set_m_caption_text(self, value: TextMeshProUGUI) { ... } fn m_lv_title_text(self) -> TextMeshProUGUI { ... } fn set_m_lv_title_text(self, value: TextMeshProUGUI) { ... } fn m_lv_value_text(self) -> TextMeshProUGUI { ... } fn set_m_lv_value_text(self, value: TextMeshProUGUI) { ... } fn m_before_parent_object(self) -> GameObject { ... } fn set_m_before_parent_object(self, value: GameObject) { ... } fn m_before_plus_text(self) -> TextMeshProUGUI { ... } fn set_m_before_plus_text(self, value: TextMeshProUGUI) { ... } fn m_before_value_text(self) -> TextMeshProUGUI { ... } fn set_m_before_value_text(self, value: TextMeshProUGUI) { ... } fn m_after_parent_object(self) -> GameObject { ... } fn set_m_after_parent_object(self, value: GameObject) { ... } fn m_after_plus_text(self) -> TextMeshProUGUI { ... } fn set_m_after_plus_text(self, value: TextMeshProUGUI) { ... } fn m_after_value_text(self) -> TextMeshProUGUI { ... } fn set_m_after_value_text(self, value: TextMeshProUGUI) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§