pub trait IRefineGodWeaponSelectMenuItemContent: IBasicMenuItemContent {
// Provided methods
fn m_kind_frame_object(self) -> GameObject { ... }
fn set_m_kind_frame_object(self, value: GameObject) { ... }
fn m_weapon_name_text(self) -> TextMeshProUGUI { ... }
fn set_m_weapon_name_text(self, value: TextMeshProUGUI) { ... }
fn m_capacity_caption_text(self) -> TextMeshProUGUI { ... }
fn set_m_capacity_caption_text(self, value: TextMeshProUGUI) { ... }
fn m_capacity_value_text(self) -> TextMeshProUGUI { ... }
fn set_m_capacity_value_text(self, value: TextMeshProUGUI) { ... }
fn m_capacity_slashs_text(self) -> TextMeshProUGUI { ... }
fn set_m_capacity_slashs_text(self, value: TextMeshProUGUI) { ... }
fn m_capacity_max_text(self) -> TextMeshProUGUI { ... }
fn set_m_capacity_max_text(self, value: TextMeshProUGUI) { ... }
}Provided Methods§
fn m_kind_frame_object(self) -> GameObject
fn set_m_kind_frame_object(self, value: GameObject)
fn m_weapon_name_text(self) -> TextMeshProUGUI
fn set_m_weapon_name_text(self, value: TextMeshProUGUI)
fn m_capacity_caption_text(self) -> TextMeshProUGUI
fn set_m_capacity_caption_text(self, value: TextMeshProUGUI)
fn m_capacity_value_text(self) -> TextMeshProUGUI
fn set_m_capacity_value_text(self, value: TextMeshProUGUI)
fn m_capacity_slashs_text(self) -> TextMeshProUGUI
fn set_m_capacity_slashs_text(self, value: TextMeshProUGUI)
fn m_capacity_max_text(self) -> TextMeshProUGUI
fn set_m_capacity_max_text(self, value: TextMeshProUGUI)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.