Skip to main content

IRefineGodWeaponSelectMenuItemContent

Trait IRefineGodWeaponSelectMenuItemContent 

Source
pub trait IRefineGodWeaponSelectMenuItemContent: IBasicMenuItemContent {
    // Provided methods
    fn m_kind_frame_object(self) -> GameObject { ... }
    fn set_m_kind_frame_object(self, value: GameObject) { ... }
    fn m_weapon_name_text(self) -> TextMeshProUGUI { ... }
    fn set_m_weapon_name_text(self, value: TextMeshProUGUI) { ... }
    fn m_capacity_caption_text(self) -> TextMeshProUGUI { ... }
    fn set_m_capacity_caption_text(self, value: TextMeshProUGUI) { ... }
    fn m_capacity_value_text(self) -> TextMeshProUGUI { ... }
    fn set_m_capacity_value_text(self, value: TextMeshProUGUI) { ... }
    fn m_capacity_slashs_text(self) -> TextMeshProUGUI { ... }
    fn set_m_capacity_slashs_text(self, value: TextMeshProUGUI) { ... }
    fn m_capacity_max_text(self) -> TextMeshProUGUI { ... }
    fn set_m_capacity_max_text(self, value: TextMeshProUGUI) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§