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IRefineRingResult1Window

Trait IRefineRingResult1Window 

Source
pub trait IRefineRingResult1Window: IMonoBehaviour {
Show 28 methods // Provided methods fn m_character_image_root_animator(self) -> Animator { ... } fn set_m_character_image_root_animator(self, value: Animator) { ... } fn m_ring_param_root_animator(self) -> Animator { ... } fn set_m_ring_param_root_animator(self, value: Animator) { ... } fn m_new_animator(self) -> Animator { ... } fn set_m_new_animator(self, value: Animator) { ... } fn m_character_image(self) -> Image { ... } fn set_m_character_image(self, value: Image) { ... } fn m_frame_image(self) -> Image { ... } fn set_m_frame_image(self, value: Image) { ... } fn m_new_object(self) -> GameObject { ... } fn set_m_new_object(self, value: GameObject) { ... } fn m_new_text(self) -> TextMeshProUGUI { ... } fn set_m_new_text(self, value: TextMeshProUGUI) { ... } fn m_ring_icon_image(self) -> Image { ... } fn set_m_ring_icon_image(self, value: Image) { ... } fn m_character_name_text(self) -> TextMeshProUGUI { ... } fn set_m_character_name_text(self, value: TextMeshProUGUI) { ... } fn m_ring_params(self) -> Array<RefineRingResult1Window_RingParam> { ... } fn set_m_ring_params(self, value: Array<RefineRingResult1Window_RingParam>) { ... } fn m_skill_root_object(self) -> GameObject { ... } fn set_m_skill_root_object(self, value: GameObject) { ... } fn m_skill_icon_image(self) -> Image { ... } fn set_m_skill_icon_image(self, value: Image) { ... } fn m_skill_name_text(self) -> TextMeshProUGUI { ... } fn set_m_skill_name_text(self, value: TextMeshProUGUI) { ... } fn m_skill_help_text(self) -> TextMeshProUGUI { ... } fn set_m_skill_help_text(self, value: TextMeshProUGUI) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§