pub trait IRefineRingResult1Window: IMonoBehaviour {
Show 28 methods
// Provided methods
fn m_character_image_root_animator(self) -> Animator { ... }
fn set_m_character_image_root_animator(self, value: Animator) { ... }
fn m_ring_param_root_animator(self) -> Animator { ... }
fn set_m_ring_param_root_animator(self, value: Animator) { ... }
fn m_new_animator(self) -> Animator { ... }
fn set_m_new_animator(self, value: Animator) { ... }
fn m_character_image(self) -> Image { ... }
fn set_m_character_image(self, value: Image) { ... }
fn m_frame_image(self) -> Image { ... }
fn set_m_frame_image(self, value: Image) { ... }
fn m_new_object(self) -> GameObject { ... }
fn set_m_new_object(self, value: GameObject) { ... }
fn m_new_text(self) -> TextMeshProUGUI { ... }
fn set_m_new_text(self, value: TextMeshProUGUI) { ... }
fn m_ring_icon_image(self) -> Image { ... }
fn set_m_ring_icon_image(self, value: Image) { ... }
fn m_character_name_text(self) -> TextMeshProUGUI { ... }
fn set_m_character_name_text(self, value: TextMeshProUGUI) { ... }
fn m_ring_params(self) -> Array<RefineRingResult1Window_RingParam> { ... }
fn set_m_ring_params(self, value: Array<RefineRingResult1Window_RingParam>) { ... }
fn m_skill_root_object(self) -> GameObject { ... }
fn set_m_skill_root_object(self, value: GameObject) { ... }
fn m_skill_icon_image(self) -> Image { ... }
fn set_m_skill_icon_image(self, value: Image) { ... }
fn m_skill_name_text(self) -> TextMeshProUGUI { ... }
fn set_m_skill_name_text(self, value: TextMeshProUGUI) { ... }
fn m_skill_help_text(self) -> TextMeshProUGUI { ... }
fn set_m_skill_help_text(self, value: TextMeshProUGUI) { ... }
}Provided Methods§
fn m_character_image_root_animator(self) -> Animator
fn set_m_character_image_root_animator(self, value: Animator)
fn m_ring_param_root_animator(self) -> Animator
fn set_m_ring_param_root_animator(self, value: Animator)
fn m_new_animator(self) -> Animator
fn set_m_new_animator(self, value: Animator)
fn m_character_image(self) -> Image
fn set_m_character_image(self, value: Image)
fn m_frame_image(self) -> Image
fn set_m_frame_image(self, value: Image)
fn m_new_object(self) -> GameObject
fn set_m_new_object(self, value: GameObject)
fn m_new_text(self) -> TextMeshProUGUI
fn set_m_new_text(self, value: TextMeshProUGUI)
fn m_ring_icon_image(self) -> Image
fn set_m_ring_icon_image(self, value: Image)
fn m_character_name_text(self) -> TextMeshProUGUI
fn set_m_character_name_text(self, value: TextMeshProUGUI)
fn m_ring_params(self) -> Array<RefineRingResult1Window_RingParam>
fn set_m_ring_params(self, value: Array<RefineRingResult1Window_RingParam>)
fn m_skill_root_object(self) -> GameObject
fn set_m_skill_root_object(self, value: GameObject)
fn m_skill_icon_image(self) -> Image
fn set_m_skill_icon_image(self, value: Image)
fn m_skill_name_text(self) -> TextMeshProUGUI
fn set_m_skill_name_text(self, value: TextMeshProUGUI)
fn m_skill_help_text(self) -> TextMeshProUGUI
fn set_m_skill_help_text(self, value: TextMeshProUGUI)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.