pub trait IRefineShopRefineTargetBaseMenuItemMethods: IRefineShopRefineTargetBaseMenuItem {
Show 26 methods
// Provided methods
fn get_m_target_unit_item(self) -> UnitItem { ... }
fn set_m_target_unit_item(self, value: impl Into<UnitItem>) { ... }
fn get_m_needed_iron(self) -> i32 { ... }
fn set_m_needed_iron(self, value: impl Into<i32>) { ... }
fn get_m_needed_steel(self) -> i32 { ... }
fn set_m_needed_steel(self, value: impl Into<i32>) { ... }
fn get_m_needed_silver(self) -> i32 { ... }
fn set_m_needed_silver(self, value: impl Into<i32>) { ... }
fn get_m_needed_money(self) -> i32 { ... }
fn set_m_needed_money(self, value: impl Into<i32>) { ... }
fn get_m_is_enough_iron(self) -> bool { ... }
fn set_m_is_enough_iron(self, value: impl Into<bool>) { ... }
fn get_m_is_enough_steel(self) -> bool { ... }
fn set_m_is_enough_steel(self, value: impl Into<bool>) { ... }
fn get_m_is_enough_silver(self) -> bool { ... }
fn set_m_is_enough_silver(self, value: impl Into<bool>) { ... }
fn get_m_is_enough_money(self) -> bool { ... }
fn set_m_is_enough_money(self, value: impl Into<bool>) { ... }
fn get_m_is_name_visible(self) -> bool { ... }
fn set_m_is_name_visible(self, value: impl Into<bool>) { ... }
fn ctor(self) { ... }
fn get_name(self) -> Il2CppString { ... }
fn build_attribute(self) -> BasicMenuItem_Attribute { ... }
fn on_build(self) { ... }
fn on_build_menu_item_content(self) { ... }
fn set_initial_color(self) { ... }
}Provided Methods§
Sourcefn get_m_target_unit_item(self) -> UnitItem
fn get_m_target_unit_item(self) -> UnitItem
get_m_TargetUnitItem() overload
Sourcefn set_m_target_unit_item(self, value: impl Into<UnitItem>)
fn set_m_target_unit_item(self, value: impl Into<UnitItem>)
set_m_TargetUnitItem(crate::app::unititem::UnitItem) overload
Sourcefn get_m_needed_iron(self) -> i32
fn get_m_needed_iron(self) -> i32
get_m_NeededIron() overload
Sourcefn set_m_needed_iron(self, value: impl Into<i32>)
fn set_m_needed_iron(self, value: impl Into<i32>)
set_m_NeededIron(i32) overload
Sourcefn get_m_needed_steel(self) -> i32
fn get_m_needed_steel(self) -> i32
get_m_NeededSteel() overload
Sourcefn set_m_needed_steel(self, value: impl Into<i32>)
fn set_m_needed_steel(self, value: impl Into<i32>)
set_m_NeededSteel(i32) overload
Sourcefn get_m_needed_silver(self) -> i32
fn get_m_needed_silver(self) -> i32
get_m_NeededSilver() overload
Sourcefn set_m_needed_silver(self, value: impl Into<i32>)
fn set_m_needed_silver(self, value: impl Into<i32>)
set_m_NeededSilver(i32) overload
Sourcefn get_m_needed_money(self) -> i32
fn get_m_needed_money(self) -> i32
get_m_NeededMoney() overload
Sourcefn set_m_needed_money(self, value: impl Into<i32>)
fn set_m_needed_money(self, value: impl Into<i32>)
set_m_NeededMoney(i32) overload
Sourcefn get_m_is_enough_iron(self) -> bool
fn get_m_is_enough_iron(self) -> bool
get_m_IsEnoughIron() overload
Sourcefn set_m_is_enough_iron(self, value: impl Into<bool>)
fn set_m_is_enough_iron(self, value: impl Into<bool>)
set_m_IsEnoughIron(bool) overload
Sourcefn get_m_is_enough_steel(self) -> bool
fn get_m_is_enough_steel(self) -> bool
get_m_IsEnoughSteel() overload
Sourcefn set_m_is_enough_steel(self, value: impl Into<bool>)
fn set_m_is_enough_steel(self, value: impl Into<bool>)
set_m_IsEnoughSteel(bool) overload
Sourcefn get_m_is_enough_silver(self) -> bool
fn get_m_is_enough_silver(self) -> bool
get_m_IsEnoughSilver() overload
Sourcefn set_m_is_enough_silver(self, value: impl Into<bool>)
fn set_m_is_enough_silver(self, value: impl Into<bool>)
set_m_IsEnoughSilver(bool) overload
Sourcefn get_m_is_enough_money(self) -> bool
fn get_m_is_enough_money(self) -> bool
get_m_IsEnoughMoney() overload
Sourcefn set_m_is_enough_money(self, value: impl Into<bool>)
fn set_m_is_enough_money(self, value: impl Into<bool>)
set_m_IsEnoughMoney(bool) overload
Sourcefn get_m_is_name_visible(self) -> bool
fn get_m_is_name_visible(self) -> bool
get_m_IsNameVisible() overload
Sourcefn set_m_is_name_visible(self, value: impl Into<bool>)
fn set_m_is_name_visible(self, value: impl Into<bool>)
set_m_IsNameVisible(bool) overload
Sourcefn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
GetName() overload
Sourcefn build_attribute(self) -> BasicMenuItem_Attribute
fn build_attribute(self) -> BasicMenuItem_Attribute
BuildAttribute() overload
OnBuildMenuItemContent() overload
Sourcefn set_initial_color(self)
fn set_initial_color(self)
SetInitialColor() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IRefineShopRefineTargetBaseMenuItem> IRefineShopRefineTargetBaseMenuItemMethods for __T
app-refineshoprefinetargetbasemenuitem only.