pub trait IRefineShopRefineTargetMenuItemContent: IBasicMenuItemContent {
Show 26 methods
// Provided methods
fn m_kind_frame_object(self) -> GameObject { ... }
fn set_m_kind_frame_object(self, value: GameObject) { ... }
fn m_kind_icon_image(self) -> Image { ... }
fn set_m_kind_icon_image(self, value: Image) { ... }
fn m_name_text(self) -> TextMeshProUGUI { ... }
fn set_m_name_text(self, value: TextMeshProUGUI) { ... }
fn m_efficacy_object(self) -> Array<GameObject> { ... }
fn set_m_efficacy_object(self, value: Array<GameObject>) { ... }
fn m_iron_value_text(self) -> TextMeshProUGUI { ... }
fn set_m_iron_value_text(self, value: TextMeshProUGUI) { ... }
fn m_steel_value_text(self) -> TextMeshProUGUI { ... }
fn set_m_steel_value_text(self, value: TextMeshProUGUI) { ... }
fn m_silver_value_text(self) -> TextMeshProUGUI { ... }
fn set_m_silver_value_text(self, value: TextMeshProUGUI) { ... }
fn m_price_value_text(self) -> TextMeshProUGUI { ... }
fn set_m_price_value_text(self, value: TextMeshProUGUI) { ... }
fn m_price_g_text(self) -> TextMeshProUGUI { ... }
fn set_m_price_g_text(self, value: TextMeshProUGUI) { ... }
fn m_iron_icon_image(self) -> Image { ... }
fn set_m_iron_icon_image(self, value: Image) { ... }
fn m_steel_icon_image(self) -> Image { ... }
fn set_m_steel_icon_image(self, value: Image) { ... }
fn m_silver_icon_image(self) -> Image { ... }
fn set_m_silver_icon_image(self, value: Image) { ... }
fn m_price_icon_image(self) -> Image { ... }
fn set_m_price_icon_image(self, value: Image) { ... }
}Provided Methods§
fn m_kind_frame_object(self) -> GameObject
fn set_m_kind_frame_object(self, value: GameObject)
fn m_kind_icon_image(self) -> Image
fn set_m_kind_icon_image(self, value: Image)
fn m_name_text(self) -> TextMeshProUGUI
fn set_m_name_text(self, value: TextMeshProUGUI)
fn m_efficacy_object(self) -> Array<GameObject>
fn set_m_efficacy_object(self, value: Array<GameObject>)
fn m_iron_value_text(self) -> TextMeshProUGUI
fn set_m_iron_value_text(self, value: TextMeshProUGUI)
fn m_steel_value_text(self) -> TextMeshProUGUI
fn set_m_steel_value_text(self, value: TextMeshProUGUI)
fn m_silver_value_text(self) -> TextMeshProUGUI
fn set_m_silver_value_text(self, value: TextMeshProUGUI)
fn m_price_value_text(self) -> TextMeshProUGUI
fn set_m_price_value_text(self, value: TextMeshProUGUI)
fn m_price_g_text(self) -> TextMeshProUGUI
fn set_m_price_g_text(self, value: TextMeshProUGUI)
fn m_iron_icon_image(self) -> Image
fn set_m_iron_icon_image(self, value: Image)
fn m_steel_icon_image(self) -> Image
fn set_m_steel_icon_image(self, value: Image)
fn m_silver_icon_image(self) -> Image
fn set_m_silver_icon_image(self, value: Image)
fn m_price_icon_image(self) -> Image
fn set_m_price_icon_image(self, value: Image)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.