pub trait IRefreshUnitSetMenuItemContent: IBasicMenuItemContent {
// Provided methods
fn m_unit_icon(self) -> UnitIcon { ... }
fn set_m_unit_icon(self, value: UnitIcon) { ... }
fn m_text(self) -> TextMeshProUGUI { ... }
fn set_m_text(self, value: TextMeshProUGUI) { ... }
fn m_fixed_cursor_object(self) -> GameObject { ... }
fn set_m_fixed_cursor_object(self, value: GameObject) { ... }
fn m_fixed_cursor_image(self) -> Image { ... }
fn set_m_fixed_cursor_image(self, value: Image) { ... }
}Provided Methods§
fn m_unit_icon(self) -> UnitIcon
fn set_m_unit_icon(self, value: UnitIcon)
fn m_text(self) -> TextMeshProUGUI
fn set_m_text(self, value: TextMeshProUGUI)
fn m_fixed_cursor_object(self) -> GameObject
fn set_m_fixed_cursor_object(self, value: GameObject)
fn m_fixed_cursor_image(self) -> Image
fn set_m_fixed_cursor_image(self, value: Image)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.