pub trait IRelayReplayMenuItemContent: IBasicMenuItemContent {
// Provided methods
fn m_user_name_text(self) -> TextMeshProUGUI { ... }
fn set_m_user_name_text(self, value: TextMeshProUGUI) { ... }
fn m_title_text(self) -> TextMeshProUGUI { ... }
fn set_m_title_text(self, value: TextMeshProUGUI) { ... }
fn m_battle_icon(self) -> GameObject { ... }
fn set_m_battle_icon(self, value: GameObject) { ... }
fn m_present_icon(self) -> GameObject { ... }
fn set_m_present_icon(self, value: GameObject) { ... }
fn m_check_icon(self) -> GameObject { ... }
fn set_m_check_icon(self, value: GameObject) { ... }
}Provided Methods§
fn m_user_name_text(self) -> TextMeshProUGUI
fn set_m_user_name_text(self, value: TextMeshProUGUI)
fn m_title_text(self) -> TextMeshProUGUI
fn set_m_title_text(self, value: TextMeshProUGUI)
fn m_battle_icon(self) -> GameObject
fn set_m_battle_icon(self, value: GameObject)
fn m_present_icon(self) -> GameObject
fn set_m_present_icon(self, value: GameObject)
fn m_check_icon(self) -> GameObject
fn set_m_check_icon(self, value: GameObject)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.