pub trait IReliancePopUpController: IMonoBehaviour {
Show 20 methods
// Provided methods
fn m_animator(self) -> Animator { ... }
fn set_m_animator(self, value: Animator) { ... }
fn m_unit_icon0(self) -> UnitIcon { ... }
fn set_m_unit_icon0(self, value: UnitIcon) { ... }
fn m_unit_icon1(self) -> UnitIcon { ... }
fn set_m_unit_icon1(self, value: UnitIcon) { ... }
fn m_heart0(self) -> GameObject { ... }
fn set_m_heart0(self, value: GameObject) { ... }
fn m_heart1(self) -> GameObject { ... }
fn set_m_heart1(self, value: GameObject) { ... }
fn m_wdw_reliance(self) -> GameObject { ... }
fn set_m_wdw_reliance(self, value: GameObject) { ... }
fn m_wdw_talk(self) -> GameObject { ... }
fn set_m_wdw_talk(self, value: GameObject) { ... }
fn m_text_reliance(self) -> GameObject { ... }
fn set_m_text_reliance(self, value: GameObject) { ... }
fn m_text_talk(self) -> GameObject { ... }
fn set_m_text_talk(self, value: GameObject) { ... }
fn m_talk_icon(self) -> GameObject { ... }
fn set_m_talk_icon(self, value: GameObject) { ... }
}Provided Methods§
fn m_animator(self) -> Animator
fn set_m_animator(self, value: Animator)
fn m_unit_icon0(self) -> UnitIcon
fn set_m_unit_icon0(self, value: UnitIcon)
fn m_unit_icon1(self) -> UnitIcon
fn set_m_unit_icon1(self, value: UnitIcon)
fn m_heart0(self) -> GameObject
fn set_m_heart0(self, value: GameObject)
fn m_heart1(self) -> GameObject
fn set_m_heart1(self, value: GameObject)
fn m_wdw_reliance(self) -> GameObject
fn set_m_wdw_reliance(self, value: GameObject)
fn m_wdw_talk(self) -> GameObject
fn set_m_wdw_talk(self, value: GameObject)
fn m_text_reliance(self) -> GameObject
fn set_m_text_reliance(self, value: GameObject)
fn m_text_talk(self) -> GameObject
fn set_m_text_talk(self, value: GameObject)
fn m_talk_icon(self) -> GameObject
fn set_m_talk_icon(self, value: GameObject)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.