pub trait IRewindMenuContent_Phase: IObject {
// Provided methods
fn m_root_object(self) -> GameObject { ... }
fn set_m_root_object(self, value: GameObject) { ... }
fn m_turn_name(self) -> TextMeshProUGUI { ... }
fn set_m_turn_name(self, value: TextMeshProUGUI) { ... }
fn m_turn(self) -> TextMeshProUGUI { ... }
fn set_m_turn(self, value: TextMeshProUGUI) { ... }
fn m_rest_name(self) -> TextMeshProUGUI { ... }
fn set_m_rest_name(self, value: TextMeshProUGUI) { ... }
fn m_rest(self) -> TextMeshProUGUI { ... }
fn set_m_rest(self, value: TextMeshProUGUI) { ... }
}Provided Methods§
fn m_root_object(self) -> GameObject
fn set_m_root_object(self, value: GameObject)
fn m_turn_name(self) -> TextMeshProUGUI
fn set_m_turn_name(self, value: TextMeshProUGUI)
fn m_turn(self) -> TextMeshProUGUI
fn set_m_turn(self, value: TextMeshProUGUI)
fn m_rest_name(self) -> TextMeshProUGUI
fn set_m_rest_name(self, value: TextMeshProUGUI)
fn m_rest(self) -> TextMeshProUGUI
fn set_m_rest(self, value: TextMeshProUGUI)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.