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ISkillInheritanceMenuContent

Trait ISkillInheritanceMenuContent 

Source
pub trait ISkillInheritanceMenuContent: IBasicMenuContent {
Show 16 methods // Provided methods fn m_text_god_name(self) -> TextMeshProUGUI { ... } fn set_m_text_god_name(self, value: TextMeshProUGUI) { ... } fn m_icon_god(self) -> UnitIcon { ... } fn set_m_icon_god(self, value: UnitIcon) { ... } fn m_obj_navi_list(self) -> List_1<GameObject> { ... } fn set_m_obj_navi_list(self, value: List_1<GameObject>) { ... } fn m_text_help(self) -> TextMeshProUGUI { ... } fn set_m_text_help(self, value: TextMeshProUGUI) { ... } fn m_text_help_ng(self) -> TextMeshProUGUI { ... } fn set_m_text_help_ng(self, value: TextMeshProUGUI) { ... } fn m_text_value_sp(self) -> TextMeshProUGUI { ... } fn set_m_text_value_sp(self, value: TextMeshProUGUI) { ... } fn m_text_unit_name(self) -> TextMeshProUGUI { ... } fn set_m_text_unit_name(self, value: TextMeshProUGUI) { ... } fn m_skill_select_obj(self) -> GameObject { ... } fn set_m_skill_select_obj(self, value: GameObject) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§