pub trait ISkillInheritanceMenuContent: IBasicMenuContent {
Show 16 methods
// Provided methods
fn m_text_god_name(self) -> TextMeshProUGUI { ... }
fn set_m_text_god_name(self, value: TextMeshProUGUI) { ... }
fn m_icon_god(self) -> UnitIcon { ... }
fn set_m_icon_god(self, value: UnitIcon) { ... }
fn m_obj_navi_list(self) -> List_1<GameObject> { ... }
fn set_m_obj_navi_list(self, value: List_1<GameObject>) { ... }
fn m_text_help(self) -> TextMeshProUGUI { ... }
fn set_m_text_help(self, value: TextMeshProUGUI) { ... }
fn m_text_help_ng(self) -> TextMeshProUGUI { ... }
fn set_m_text_help_ng(self, value: TextMeshProUGUI) { ... }
fn m_text_value_sp(self) -> TextMeshProUGUI { ... }
fn set_m_text_value_sp(self, value: TextMeshProUGUI) { ... }
fn m_text_unit_name(self) -> TextMeshProUGUI { ... }
fn set_m_text_unit_name(self, value: TextMeshProUGUI) { ... }
fn m_skill_select_obj(self) -> GameObject { ... }
fn set_m_skill_select_obj(self, value: GameObject) { ... }
}Provided Methods§
fn m_text_god_name(self) -> TextMeshProUGUI
fn set_m_text_god_name(self, value: TextMeshProUGUI)
fn m_icon_god(self) -> UnitIcon
fn set_m_icon_god(self, value: UnitIcon)
fn m_text_help(self) -> TextMeshProUGUI
fn set_m_text_help(self, value: TextMeshProUGUI)
fn m_text_help_ng(self) -> TextMeshProUGUI
fn set_m_text_help_ng(self, value: TextMeshProUGUI)
fn m_text_value_sp(self) -> TextMeshProUGUI
fn set_m_text_value_sp(self, value: TextMeshProUGUI)
fn m_text_unit_name(self) -> TextMeshProUGUI
fn set_m_text_unit_name(self, value: TextMeshProUGUI)
fn m_skill_select_obj(self) -> GameObject
fn set_m_skill_select_obj(self, value: GameObject)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.