pub trait ISkipIndicator: ISingletonMonoBehaviour_1<SkipIndicator> {
Show 14 methods
// Provided methods
fn m_skip(self) -> GameObject { ... }
fn set_m_skip(self, value: GameObject) { ... }
fn m_auto(self) -> GameObject { ... }
fn set_m_auto(self, value: GameObject) { ... }
fn m_error(self) -> GameObject { ... }
fn set_m_error(self, value: GameObject) { ... }
fn m_canvas_manager(self) -> CanvasManager { ... }
fn set_m_canvas_manager(self, value: CanvasManager) { ... }
fn m_animator(self) -> Animator { ... }
fn set_m_animator(self, value: Animator) { ... }
fn m_seq(self) -> SkipIndicator_Seq { ... }
fn set_m_seq(self, value: SkipIndicator_Seq) { ... }
fn m_is_req_close(self) -> bool { ... }
fn set_m_is_req_close(self, value: bool) { ... }
}Provided Methods§
fn m_skip(self) -> GameObject
fn set_m_skip(self, value: GameObject)
fn m_auto(self) -> GameObject
fn set_m_auto(self, value: GameObject)
fn m_error(self) -> GameObject
fn set_m_error(self, value: GameObject)
fn m_canvas_manager(self) -> CanvasManager
fn set_m_canvas_manager(self, value: CanvasManager)
fn m_animator(self) -> Animator
fn set_m_animator(self, value: Animator)
fn m_seq(self) -> SkipIndicator_Seq
fn set_m_seq(self, value: SkipIndicator_Seq)
fn m_is_req_close(self) -> bool
fn set_m_is_req_close(self, value: bool)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.