pub trait ISortieInventoryManager: ISingletonClass_1<SortieInventoryManager> {
Show 14 methods
// Provided methods
fn m_mode(self) -> SortieInventoryManager_Modes { ... }
fn set_m_mode(self, value: SortieInventoryManager_Modes) { ... }
fn m_selection(self) -> SortieInventoryManager_SelectionInfo { ... }
fn set_m_selection(self, value: SortieInventoryManager_SelectionInfo) { ... }
fn m_menu_item_display_index(self) -> i32 { ... }
fn set_m_menu_item_display_index(self, value: i32) { ... }
fn m_unit_item_menu(self) -> InventoryUnitItemMenu { ... }
fn set_m_unit_item_menu(self, value: InventoryUnitItemMenu) { ... }
fn m_pool_item_menu(self) -> InventoryPoolItemMenu { ... }
fn set_m_pool_item_menu(self, value: InventoryPoolItemMenu) { ... }
fn m_active_window(self) -> SortieInventoryManager_ActiveWindow { ... }
fn set_m_active_window(self, value: SortieInventoryManager_ActiveWindow) { ... }
fn m_item_info(self) -> GameObject { ... }
fn set_m_item_info(self, value: GameObject) { ... }
}Provided Methods§
fn m_mode(self) -> SortieInventoryManager_Modes
fn set_m_mode(self, value: SortieInventoryManager_Modes)
fn m_selection(self) -> SortieInventoryManager_SelectionInfo
fn set_m_selection(self, value: SortieInventoryManager_SelectionInfo)
fn m_active_window(self) -> SortieInventoryManager_ActiveWindow
fn set_m_active_window(self, value: SortieInventoryManager_ActiveWindow)
fn m_item_info(self) -> GameObject
fn set_m_item_info(self, value: GameObject)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.