pub trait ISoundWwise_SoundPlay: IObject {
// Provided methods
fn m_root_game_object(self) -> GameObject { ... }
fn set_m_root_game_object(self, value: GameObject) { ... }
fn m_sound_objects(self) -> SoundWwise_SoundPlay_GameObjectPool { ... }
fn set_m_sound_objects(self, value: SoundWwise_SoundPlay_GameObjectPool) { ... }
}Provided Methods§
fn m_root_game_object(self) -> GameObject
fn set_m_root_game_object(self, value: GameObject)
fn m_sound_objects(self) -> SoundWwise_SoundPlay_GameObjectPool
fn set_m_sound_objects(self, value: SoundWwise_SoundPlay_GameObjectPool)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.