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ISoundWwise_SoundPlay_GameObjectPool

Trait ISoundWwise_SoundPlay_GameObjectPool 

Source
pub trait ISoundWwise_SoundPlay_GameObjectPool: IObject {
    // Provided methods
    fn m_obj_list(self) -> List_1<GameObject> { ... }
    fn set_m_obj_list(self, value: List_1<GameObject>) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§