pub trait ITelopInstance: IMonoBehaviour {
Show 24 methods
// Provided methods
fn m_is_key_wait(self) -> bool { ... }
fn set_m_is_key_wait(self, value: bool) { ... }
fn m_start_sound_event(self) -> Il2CppString { ... }
fn set_m_start_sound_event(self, value: Il2CppString) { ... }
fn m_key_sound_event(self) -> Il2CppString { ... }
fn set_m_key_sound_event(self, value: Il2CppString) { ... }
fn m_skipable_time(self) -> f32 { ... }
fn set_m_skipable_time(self, value: f32) { ... }
fn m_mvp_wait_time(self) -> f32 { ... }
fn set_m_mvp_wait_time(self, value: f32) { ... }
fn m_animator(self) -> Animator { ... }
fn set_m_animator(self, value: Animator) { ... }
fn m_canvas_group(self) -> CanvasGroup { ... }
fn set_m_canvas_group(self, value: CanvasGroup) { ... }
fn m_fade_time(self) -> f32 { ... }
fn set_m_fade_time(self, value: f32) { ... }
fn m_elapsed_time(self) -> f32 { ... }
fn set_m_elapsed_time(self, value: f32) { ... }
fn m_mvp_root(self) -> MVPRoot { ... }
fn set_m_mvp_root(self, value: MVPRoot) { ... }
fn m_is_key_lock(self) -> bool { ... }
fn set_m_is_key_lock(self, value: bool) { ... }
fn m_is_forced_play_out(self) -> bool { ... }
fn set_m_is_forced_play_out(self, value: bool) { ... }
}Provided Methods§
fn m_is_key_wait(self) -> bool
fn set_m_is_key_wait(self, value: bool)
fn m_start_sound_event(self) -> Il2CppString
fn set_m_start_sound_event(self, value: Il2CppString)
fn m_key_sound_event(self) -> Il2CppString
fn set_m_key_sound_event(self, value: Il2CppString)
fn m_skipable_time(self) -> f32
fn set_m_skipable_time(self, value: f32)
fn m_mvp_wait_time(self) -> f32
fn set_m_mvp_wait_time(self, value: f32)
fn m_animator(self) -> Animator
fn set_m_animator(self, value: Animator)
fn m_canvas_group(self) -> CanvasGroup
fn set_m_canvas_group(self, value: CanvasGroup)
fn m_fade_time(self) -> f32
fn set_m_fade_time(self, value: f32)
fn m_elapsed_time(self) -> f32
fn set_m_elapsed_time(self, value: f32)
fn m_mvp_root(self) -> MVPRoot
fn set_m_mvp_root(self, value: MVPRoot)
fn m_is_key_lock(self) -> bool
fn set_m_is_key_lock(self, value: bool)
fn m_is_forced_play_out(self) -> bool
fn set_m_is_forced_play_out(self, value: bool)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.