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ITitleBar

Trait ITitleBar 

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pub trait ITitleBar: IMonoBehaviour {
Show 46 methods // Provided methods fn m_animator_header(self) -> Animator { ... } fn set_m_animator_header(self, value: Animator) { ... } fn m_animator_footer(self) -> Animator { ... } fn set_m_animator_footer(self, value: Animator) { ... } fn m_title0(self) -> TitleBar_Title { ... } fn set_m_title0(self, value: TitleBar_Title) { ... } fn m_title1(self) -> TitleBar_Title { ... } fn set_m_title1(self, value: TitleBar_Title) { ... } fn m_values0(self) -> TitleBar_Values { ... } fn set_m_values0(self, value: TitleBar_Values) { ... } fn m_values1(self) -> TitleBar_Values { ... } fn set_m_values1(self, value: TitleBar_Values) { ... } fn m_count_time(self) -> f32 { ... } fn set_m_count_time(self, value: f32) { ... } fn m_current_title(self) -> TitleBar_Title { ... } fn set_m_current_title(self, value: TitleBar_Title) { ... } fn m_current_values(self) -> TitleBar_Values { ... } fn set_m_current_values(self, value: TitleBar_Values) { ... } fn m_header_title(self) -> Il2CppString { ... } fn set_m_header_title(self, value: Il2CppString) { ... } fn m_header_title_help(self) -> Il2CppString { ... } fn set_m_header_title_help(self, value: Il2CppString) { ... } fn m_header_key_help(self) -> Il2CppString { ... } fn set_m_header_key_help(self, value: Il2CppString) { ... } fn m_footer_type(self) -> TitleBar_FooterType { ... } fn set_m_footer_type(self, value: TitleBar_FooterType) { ... } fn m_is_show_header(self) -> bool { ... } fn set_m_is_show_header(self, value: bool) { ... } fn m_is_show_footer(self) -> bool { ... } fn set_m_is_show_footer(self, value: bool) { ... } fn m_is_open_header(self) -> bool { ... } fn set_m_is_open_header(self, value: bool) { ... } fn m_is_open_footer(self) -> bool { ... } fn set_m_is_open_footer(self, value: bool) { ... } fn m_is_same_footer(self) -> bool { ... } fn set_m_is_same_footer(self, value: bool) { ... } fn m_num_display(self) -> TitleBar_Num { ... } fn set_m_num_display(self, value: TitleBar_Num) { ... } fn m_num_current(self) -> TitleBar_Num { ... } fn set_m_num_current(self, value: TitleBar_Num) { ... } fn m_num_count_value(self) -> TitleBar_Num { ... } fn set_m_num_count_value(self, value: TitleBar_Num) { ... } fn m_num_count(self) -> f32 { ... } fn set_m_num_count(self, value: f32) { ... } fn m_value_count_list(self) -> List_1<ValueCountController> { ... } fn set_m_value_count_list(self, value: List_1<ValueCountController>) { ... }
}

Provided Methods§

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fn m_animator_header(self) -> Animator

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fn set_m_animator_header(self, value: Animator)

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fn m_title0(self) -> TitleBar_Title

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fn set_m_title0(self, value: TitleBar_Title)

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fn m_title1(self) -> TitleBar_Title

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fn set_m_title1(self, value: TitleBar_Title)

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fn m_values0(self) -> TitleBar_Values

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fn set_m_values0(self, value: TitleBar_Values)

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fn m_values1(self) -> TitleBar_Values

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fn set_m_values1(self, value: TitleBar_Values)

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fn m_count_time(self) -> f32

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fn set_m_count_time(self, value: f32)

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fn m_current_title(self) -> TitleBar_Title

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fn set_m_current_title(self, value: TitleBar_Title)

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fn m_current_values(self) -> TitleBar_Values

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fn set_m_current_values(self, value: TitleBar_Values)

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fn m_header_title(self) -> Il2CppString

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fn set_m_header_title(self, value: Il2CppString)

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fn m_header_title_help(self) -> Il2CppString

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fn set_m_header_title_help(self, value: Il2CppString)

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fn m_header_key_help(self) -> Il2CppString

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fn set_m_header_key_help(self, value: Il2CppString)

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fn m_is_show_header(self) -> bool

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fn set_m_is_show_header(self, value: bool)

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fn m_is_open_header(self) -> bool

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fn set_m_is_open_header(self, value: bool)

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fn m_num_display(self) -> TitleBar_Num

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fn set_m_num_display(self, value: TitleBar_Num)

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fn m_num_current(self) -> TitleBar_Num

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fn set_m_num_current(self, value: TitleBar_Num)

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fn m_num_count_value(self) -> TitleBar_Num

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fn set_m_num_count_value(self, value: TitleBar_Num)

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fn m_num_count(self) -> f32

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fn set_m_num_count(self, value: f32)

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fn m_value_count_list(self) -> List_1<ValueCountController>

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fn set_m_value_count_list(self, value: List_1<ValueCountController>)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§