pub trait ITitleBar: IMonoBehaviour {
Show 46 methods
// Provided methods
fn m_animator_header(self) -> Animator { ... }
fn set_m_animator_header(self, value: Animator) { ... }
fn m_animator_footer(self) -> Animator { ... }
fn set_m_animator_footer(self, value: Animator) { ... }
fn m_title0(self) -> TitleBar_Title { ... }
fn set_m_title0(self, value: TitleBar_Title) { ... }
fn m_title1(self) -> TitleBar_Title { ... }
fn set_m_title1(self, value: TitleBar_Title) { ... }
fn m_values0(self) -> TitleBar_Values { ... }
fn set_m_values0(self, value: TitleBar_Values) { ... }
fn m_values1(self) -> TitleBar_Values { ... }
fn set_m_values1(self, value: TitleBar_Values) { ... }
fn m_count_time(self) -> f32 { ... }
fn set_m_count_time(self, value: f32) { ... }
fn m_current_title(self) -> TitleBar_Title { ... }
fn set_m_current_title(self, value: TitleBar_Title) { ... }
fn m_current_values(self) -> TitleBar_Values { ... }
fn set_m_current_values(self, value: TitleBar_Values) { ... }
fn m_header_title(self) -> Il2CppString { ... }
fn set_m_header_title(self, value: Il2CppString) { ... }
fn m_header_title_help(self) -> Il2CppString { ... }
fn set_m_header_title_help(self, value: Il2CppString) { ... }
fn m_header_key_help(self) -> Il2CppString { ... }
fn set_m_header_key_help(self, value: Il2CppString) { ... }
fn m_footer_type(self) -> TitleBar_FooterType { ... }
fn set_m_footer_type(self, value: TitleBar_FooterType) { ... }
fn m_is_show_header(self) -> bool { ... }
fn set_m_is_show_header(self, value: bool) { ... }
fn m_is_show_footer(self) -> bool { ... }
fn set_m_is_show_footer(self, value: bool) { ... }
fn m_is_open_header(self) -> bool { ... }
fn set_m_is_open_header(self, value: bool) { ... }
fn m_is_open_footer(self) -> bool { ... }
fn set_m_is_open_footer(self, value: bool) { ... }
fn m_is_same_footer(self) -> bool { ... }
fn set_m_is_same_footer(self, value: bool) { ... }
fn m_num_display(self) -> TitleBar_Num { ... }
fn set_m_num_display(self, value: TitleBar_Num) { ... }
fn m_num_current(self) -> TitleBar_Num { ... }
fn set_m_num_current(self, value: TitleBar_Num) { ... }
fn m_num_count_value(self) -> TitleBar_Num { ... }
fn set_m_num_count_value(self, value: TitleBar_Num) { ... }
fn m_num_count(self) -> f32 { ... }
fn set_m_num_count(self, value: f32) { ... }
fn m_value_count_list(self) -> List_1<ValueCountController> { ... }
fn set_m_value_count_list(self, value: List_1<ValueCountController>) { ... }
}Provided Methods§
fn m_animator_header(self) -> Animator
fn set_m_animator_header(self, value: Animator)
fn m_title0(self) -> TitleBar_Title
fn set_m_title0(self, value: TitleBar_Title)
fn m_title1(self) -> TitleBar_Title
fn set_m_title1(self, value: TitleBar_Title)
fn m_values0(self) -> TitleBar_Values
fn set_m_values0(self, value: TitleBar_Values)
fn m_values1(self) -> TitleBar_Values
fn set_m_values1(self, value: TitleBar_Values)
fn m_count_time(self) -> f32
fn set_m_count_time(self, value: f32)
fn m_current_title(self) -> TitleBar_Title
fn set_m_current_title(self, value: TitleBar_Title)
fn m_current_values(self) -> TitleBar_Values
fn set_m_current_values(self, value: TitleBar_Values)
fn m_header_title(self) -> Il2CppString
fn set_m_header_title(self, value: Il2CppString)
fn m_header_title_help(self) -> Il2CppString
fn set_m_header_title_help(self, value: Il2CppString)
fn m_header_key_help(self) -> Il2CppString
fn set_m_header_key_help(self, value: Il2CppString)
fn m_is_show_header(self) -> bool
fn set_m_is_show_header(self, value: bool)
fn m_is_open_header(self) -> bool
fn set_m_is_open_header(self, value: bool)
fn m_num_display(self) -> TitleBar_Num
fn set_m_num_display(self, value: TitleBar_Num)
fn m_num_current(self) -> TitleBar_Num
fn set_m_num_current(self, value: TitleBar_Num)
fn m_num_count_value(self) -> TitleBar_Num
fn set_m_num_count_value(self, value: TitleBar_Num)
fn m_num_count(self) -> f32
fn set_m_num_count(self, value: f32)
fn m_value_count_list(self) -> List_1<ValueCountController>
fn set_m_value_count_list(self, value: List_1<ValueCountController>)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.