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ITroopListMenuItemContent

Trait ITroopListMenuItemContent 

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pub trait ITroopListMenuItemContent: IBasicMenuItemContent {
Show 64 methods // Provided methods fn m_name(self) -> TextMeshProUGUI { ... } fn set_m_name(self, value: TextMeshProUGUI) { ... } fn m_face(self) -> Image { ... } fn set_m_face(self, value: Image) { ... } fn m_face_base(self) -> Image { ... } fn set_m_face_base(self, value: Image) { ... } fn m_status_base(self) -> Image { ... } fn set_m_status_base(self, value: Image) { ... } fn m_face_frame(self) -> Image { ... } fn set_m_face_frame(self, value: Image) { ... } fn m_status_frame(self) -> Image { ... } fn set_m_status_frame(self, value: Image) { ... } fn m_symbol_icon(self) -> GameObject { ... } fn set_m_symbol_icon(self, value: GameObject) { ... } fn m_check_icon(self) -> GameObject { ... } fn set_m_check_icon(self, value: GameObject) { ... } fn m_relay_others_icon(self) -> GameObject { ... } fn set_m_relay_others_icon(self, value: GameObject) { ... } fn m_job(self) -> TextMeshProUGUI { ... } fn set_m_job(self, value: TextMeshProUGUI) { ... } fn m_level(self) -> TextMeshProUGUI { ... } fn set_m_level(self, value: TextMeshProUGUI) { ... } fn m_exp(self) -> TextMeshProUGUI { ... } fn set_m_exp(self, value: TextMeshProUGUI) { ... } fn m_exp_slash(self) -> TextMeshProUGUI { ... } fn set_m_exp_slash(self, value: TextMeshProUGUI) { ... } fn m_exp_max(self) -> TextMeshProUGUI { ... } fn set_m_exp_max(self, value: TextMeshProUGUI) { ... } fn m_hp(self) -> TextMeshProUGUI { ... } fn set_m_hp(self, value: TextMeshProUGUI) { ... } fn m_hp_slash(self) -> TextMeshProUGUI { ... } fn set_m_hp_slash(self, value: TextMeshProUGUI) { ... } fn m_hp_max(self) -> TextMeshProUGUI { ... } fn set_m_hp_max(self, value: TextMeshProUGUI) { ... } fn m_phys(self) -> TextMeshProUGUI { ... } fn set_m_phys(self, value: TextMeshProUGUI) { ... } fn m_str(self) -> TextMeshProUGUI { ... } fn set_m_str(self, value: TextMeshProUGUI) { ... } fn m_magic(self) -> TextMeshProUGUI { ... } fn set_m_magic(self, value: TextMeshProUGUI) { ... } fn m_tech(self) -> TextMeshProUGUI { ... } fn set_m_tech(self, value: TextMeshProUGUI) { ... } fn m_quick(self) -> TextMeshProUGUI { ... } fn set_m_quick(self, value: TextMeshProUGUI) { ... } fn m_luck(self) -> TextMeshProUGUI { ... } fn set_m_luck(self, value: TextMeshProUGUI) { ... } fn m_def(self) -> TextMeshProUGUI { ... } fn set_m_def(self, value: TextMeshProUGUI) { ... } fn m_mdef(self) -> TextMeshProUGUI { ... } fn set_m_mdef(self, value: TextMeshProUGUI) { ... } fn m_atk(self) -> TextMeshProUGUI { ... } fn set_m_atk(self, value: TextMeshProUGUI) { ... } fn m_hit(self) -> TextMeshProUGUI { ... } fn set_m_hit(self, value: TextMeshProUGUI) { ... } fn m_crit(self) -> TextMeshProUGUI { ... } fn set_m_crit(self, value: TextMeshProUGUI) { ... } fn m_avoid(self) -> TextMeshProUGUI { ... } fn set_m_avoid(self, value: TextMeshProUGUI) { ... } fn m_crit_avoid(self) -> TextMeshProUGUI { ... } fn set_m_crit_avoid(self, value: TextMeshProUGUI) { ... } fn m_move(self) -> TextMeshProUGUI { ... } fn set_m_move(self, value: TextMeshProUGUI) { ... } fn m_page_root(self) -> Array<GameObject> { ... } fn set_m_page_root(self, value: Array<GameObject>) { ... }
}

Provided Methods§

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fn m_name(self) -> TextMeshProUGUI

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fn set_m_name(self, value: TextMeshProUGUI)

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fn m_face(self) -> Image

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fn set_m_face(self, value: Image)

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fn m_face_base(self) -> Image

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fn set_m_face_base(self, value: Image)

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fn m_status_base(self) -> Image

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fn set_m_status_base(self, value: Image)

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fn m_face_frame(self) -> Image

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fn set_m_face_frame(self, value: Image)

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fn m_status_frame(self) -> Image

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fn set_m_status_frame(self, value: Image)

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fn m_symbol_icon(self) -> GameObject

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fn set_m_symbol_icon(self, value: GameObject)

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fn m_check_icon(self) -> GameObject

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fn set_m_check_icon(self, value: GameObject)

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fn m_relay_others_icon(self) -> GameObject

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fn set_m_relay_others_icon(self, value: GameObject)

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fn m_job(self) -> TextMeshProUGUI

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fn set_m_job(self, value: TextMeshProUGUI)

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fn m_level(self) -> TextMeshProUGUI

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fn set_m_level(self, value: TextMeshProUGUI)

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fn m_exp(self) -> TextMeshProUGUI

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fn set_m_exp(self, value: TextMeshProUGUI)

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fn m_exp_slash(self) -> TextMeshProUGUI

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fn set_m_exp_slash(self, value: TextMeshProUGUI)

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fn m_exp_max(self) -> TextMeshProUGUI

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fn set_m_exp_max(self, value: TextMeshProUGUI)

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fn m_hp(self) -> TextMeshProUGUI

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fn set_m_hp(self, value: TextMeshProUGUI)

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fn m_hp_slash(self) -> TextMeshProUGUI

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fn set_m_hp_slash(self, value: TextMeshProUGUI)

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fn m_hp_max(self) -> TextMeshProUGUI

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fn set_m_hp_max(self, value: TextMeshProUGUI)

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fn m_phys(self) -> TextMeshProUGUI

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fn set_m_phys(self, value: TextMeshProUGUI)

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fn m_str(self) -> TextMeshProUGUI

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fn set_m_str(self, value: TextMeshProUGUI)

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fn m_magic(self) -> TextMeshProUGUI

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fn set_m_magic(self, value: TextMeshProUGUI)

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fn m_tech(self) -> TextMeshProUGUI

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fn set_m_tech(self, value: TextMeshProUGUI)

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fn m_quick(self) -> TextMeshProUGUI

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fn set_m_quick(self, value: TextMeshProUGUI)

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fn m_luck(self) -> TextMeshProUGUI

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fn set_m_luck(self, value: TextMeshProUGUI)

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fn m_def(self) -> TextMeshProUGUI

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fn set_m_def(self, value: TextMeshProUGUI)

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fn m_mdef(self) -> TextMeshProUGUI

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fn set_m_mdef(self, value: TextMeshProUGUI)

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fn m_atk(self) -> TextMeshProUGUI

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fn set_m_atk(self, value: TextMeshProUGUI)

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fn m_hit(self) -> TextMeshProUGUI

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fn set_m_hit(self, value: TextMeshProUGUI)

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fn m_crit(self) -> TextMeshProUGUI

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fn set_m_crit(self, value: TextMeshProUGUI)

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fn m_avoid(self) -> TextMeshProUGUI

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fn set_m_avoid(self, value: TextMeshProUGUI)

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fn m_crit_avoid(self) -> TextMeshProUGUI

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fn set_m_crit_avoid(self, value: TextMeshProUGUI)

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fn m_move(self) -> TextMeshProUGUI

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fn set_m_move(self, value: TextMeshProUGUI)

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fn m_page_root(self) -> Array<GameObject>

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fn set_m_page_root(self, value: Array<GameObject>)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§