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ITroopListSortMenu

Trait ITroopListSortMenu 

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pub trait ITroopListSortMenu: IMonoBehaviour {
Show 44 methods // Provided methods fn m_page_root(self) -> List_1<GameObject> { ... } fn set_m_page_root(self, value: List_1<GameObject>) { ... } fn m_sort_title(self) -> List_1<TroopListSortMenu_SortTitle> { ... } fn set_m_sort_title(self, value: List_1<TroopListSortMenu_SortTitle>) { ... } fn m_cursor_root(self) -> GameObject { ... } fn set_m_cursor_root(self, value: GameObject) { ... } fn m_page_title(self) -> TextMeshProUGUI { ... } fn set_m_page_title(self, value: TextMeshProUGUI) { ... } fn m_page_icon(self) -> List_1<GameObject> { ... } fn set_m_page_icon(self, value: List_1<GameObject>) { ... } fn m_up_arrow(self) -> Sprite { ... } fn set_m_up_arrow(self, value: Sprite) { ... } fn m_down_arrow(self) -> Sprite { ... } fn set_m_down_arrow(self, value: Sprite) { ... } fn m_select_index(self) -> i32 { ... } fn set_m_select_index(self, value: i32) { ... } fn m_pos_x(self) -> f32 { ... } fn set_m_pos_x(self, value: f32) { ... } fn m_pos_y(self) -> f32 { ... } fn set_m_pos_y(self, value: f32) { ... } fn m_from_x(self) -> f32 { ... } fn set_m_from_x(self, value: f32) { ... } fn m_from_y(self) -> f32 { ... } fn set_m_from_y(self, value: f32) { ... } fn m_to_x(self) -> f32 { ... } fn set_m_to_x(self, value: f32) { ... } fn m_to_y(self) -> f32 { ... } fn set_m_to_y(self, value: f32) { ... } fn m_size_w(self) -> f32 { ... } fn set_m_size_w(self, value: f32) { ... } fn m_size_h(self) -> f32 { ... } fn set_m_size_h(self, value: f32) { ... } fn m_from_w(self) -> f32 { ... } fn set_m_from_w(self, value: f32) { ... } fn m_from_h(self) -> f32 { ... } fn set_m_from_h(self, value: f32) { ... } fn m_to_w(self) -> f32 { ... } fn set_m_to_w(self, value: f32) { ... } fn m_to_h(self) -> f32 { ... } fn set_m_to_h(self, value: f32) { ... } fn m_move_tick(self) -> f32 { ... } fn set_m_move_tick(self, value: f32) { ... } fn m_move_frame(self) -> f32 { ... } fn set_m_move_frame(self, value: f32) { ... }
}

Provided Methods§

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fn m_page_root(self) -> List_1<GameObject>

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fn set_m_page_root(self, value: List_1<GameObject>)

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fn m_sort_title(self) -> List_1<TroopListSortMenu_SortTitle>

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fn set_m_sort_title(self, value: List_1<TroopListSortMenu_SortTitle>)

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fn m_cursor_root(self) -> GameObject

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fn set_m_cursor_root(self, value: GameObject)

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fn m_page_title(self) -> TextMeshProUGUI

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fn set_m_page_title(self, value: TextMeshProUGUI)

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fn m_page_icon(self) -> List_1<GameObject>

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fn set_m_page_icon(self, value: List_1<GameObject>)

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fn m_up_arrow(self) -> Sprite

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fn set_m_up_arrow(self, value: Sprite)

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fn m_down_arrow(self) -> Sprite

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fn set_m_down_arrow(self, value: Sprite)

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fn m_select_index(self) -> i32

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fn set_m_select_index(self, value: i32)

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fn m_pos_x(self) -> f32

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fn set_m_pos_x(self, value: f32)

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fn m_pos_y(self) -> f32

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fn set_m_pos_y(self, value: f32)

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fn m_from_x(self) -> f32

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fn set_m_from_x(self, value: f32)

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fn m_from_y(self) -> f32

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fn set_m_from_y(self, value: f32)

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fn m_to_x(self) -> f32

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fn set_m_to_x(self, value: f32)

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fn m_to_y(self) -> f32

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fn set_m_to_y(self, value: f32)

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fn m_size_w(self) -> f32

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fn set_m_size_w(self, value: f32)

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fn m_size_h(self) -> f32

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fn set_m_size_h(self, value: f32)

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fn m_from_w(self) -> f32

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fn set_m_from_w(self, value: f32)

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fn m_from_h(self) -> f32

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fn set_m_from_h(self, value: f32)

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fn m_to_w(self) -> f32

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fn set_m_to_w(self, value: f32)

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fn m_to_h(self) -> f32

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fn set_m_to_h(self, value: f32)

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fn m_move_tick(self) -> f32

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fn set_m_move_tick(self, value: f32)

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fn m_move_frame(self) -> f32

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fn set_m_move_frame(self, value: f32)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§