pub trait ITroopListSortMenu: IMonoBehaviour {
Show 44 methods
// Provided methods
fn m_page_root(self) -> List_1<GameObject> { ... }
fn set_m_page_root(self, value: List_1<GameObject>) { ... }
fn m_sort_title(self) -> List_1<TroopListSortMenu_SortTitle> { ... }
fn set_m_sort_title(self, value: List_1<TroopListSortMenu_SortTitle>) { ... }
fn m_cursor_root(self) -> GameObject { ... }
fn set_m_cursor_root(self, value: GameObject) { ... }
fn m_page_title(self) -> TextMeshProUGUI { ... }
fn set_m_page_title(self, value: TextMeshProUGUI) { ... }
fn m_page_icon(self) -> List_1<GameObject> { ... }
fn set_m_page_icon(self, value: List_1<GameObject>) { ... }
fn m_up_arrow(self) -> Sprite { ... }
fn set_m_up_arrow(self, value: Sprite) { ... }
fn m_down_arrow(self) -> Sprite { ... }
fn set_m_down_arrow(self, value: Sprite) { ... }
fn m_select_index(self) -> i32 { ... }
fn set_m_select_index(self, value: i32) { ... }
fn m_pos_x(self) -> f32 { ... }
fn set_m_pos_x(self, value: f32) { ... }
fn m_pos_y(self) -> f32 { ... }
fn set_m_pos_y(self, value: f32) { ... }
fn m_from_x(self) -> f32 { ... }
fn set_m_from_x(self, value: f32) { ... }
fn m_from_y(self) -> f32 { ... }
fn set_m_from_y(self, value: f32) { ... }
fn m_to_x(self) -> f32 { ... }
fn set_m_to_x(self, value: f32) { ... }
fn m_to_y(self) -> f32 { ... }
fn set_m_to_y(self, value: f32) { ... }
fn m_size_w(self) -> f32 { ... }
fn set_m_size_w(self, value: f32) { ... }
fn m_size_h(self) -> f32 { ... }
fn set_m_size_h(self, value: f32) { ... }
fn m_from_w(self) -> f32 { ... }
fn set_m_from_w(self, value: f32) { ... }
fn m_from_h(self) -> f32 { ... }
fn set_m_from_h(self, value: f32) { ... }
fn m_to_w(self) -> f32 { ... }
fn set_m_to_w(self, value: f32) { ... }
fn m_to_h(self) -> f32 { ... }
fn set_m_to_h(self, value: f32) { ... }
fn m_move_tick(self) -> f32 { ... }
fn set_m_move_tick(self, value: f32) { ... }
fn m_move_frame(self) -> f32 { ... }
fn set_m_move_frame(self, value: f32) { ... }
}Provided Methods§
fn m_page_root(self) -> List_1<GameObject>
fn set_m_page_root(self, value: List_1<GameObject>)
fn m_sort_title(self) -> List_1<TroopListSortMenu_SortTitle>
fn set_m_sort_title(self, value: List_1<TroopListSortMenu_SortTitle>)
fn m_cursor_root(self) -> GameObject
fn set_m_cursor_root(self, value: GameObject)
fn m_page_title(self) -> TextMeshProUGUI
fn set_m_page_title(self, value: TextMeshProUGUI)
fn m_page_icon(self) -> List_1<GameObject>
fn set_m_page_icon(self, value: List_1<GameObject>)
fn m_up_arrow(self) -> Sprite
fn set_m_up_arrow(self, value: Sprite)
fn m_down_arrow(self) -> Sprite
fn set_m_down_arrow(self, value: Sprite)
fn m_select_index(self) -> i32
fn set_m_select_index(self, value: i32)
fn m_pos_x(self) -> f32
fn set_m_pos_x(self, value: f32)
fn m_pos_y(self) -> f32
fn set_m_pos_y(self, value: f32)
fn m_from_x(self) -> f32
fn set_m_from_x(self, value: f32)
fn m_from_y(self) -> f32
fn set_m_from_y(self, value: f32)
fn m_to_x(self) -> f32
fn set_m_to_x(self, value: f32)
fn m_to_y(self) -> f32
fn set_m_to_y(self, value: f32)
fn m_size_w(self) -> f32
fn set_m_size_w(self, value: f32)
fn m_size_h(self) -> f32
fn set_m_size_h(self, value: f32)
fn m_from_w(self) -> f32
fn set_m_from_w(self, value: f32)
fn m_from_h(self) -> f32
fn set_m_from_h(self, value: f32)
fn m_to_w(self) -> f32
fn set_m_to_w(self, value: f32)
fn m_to_h(self) -> f32
fn set_m_to_h(self, value: f32)
fn m_move_tick(self) -> f32
fn set_m_move_tick(self, value: f32)
fn m_move_frame(self) -> f32
fn set_m_move_frame(self, value: f32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.