pub trait IUnitCalculator_WeaponHitCommandMethods: IUnitCalculator_WeaponHitCommand {
// Provided methods
fn get_name(self) -> Il2CppString { ... }
fn get_impl(self, side: impl Into<BattleInfoSide>) -> f32 { ... }
fn set_impl(self, side: impl Into<BattleInfoSide>, value: impl Into<f32>) { ... }
fn is_visible(self) -> bool { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_Name() overload
Sourcefn get_impl(self, side: impl Into<BattleInfoSide>) -> f32
fn get_impl(self, side: impl Into<BattleInfoSide>) -> f32
GetImpl(crate::app::battleinfoside::BattleInfoSide) overload
Sourcefn set_impl(self, side: impl Into<BattleInfoSide>, value: impl Into<f32>)
fn set_impl(self, side: impl Into<BattleInfoSide>, value: impl Into<f32>)
SetImpl(crate::app::battleinfoside::BattleInfoSide, f32) overload
Sourcefn is_visible(self) -> bool
fn is_visible(self) -> bool
IsVisible() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IUnitCalculator_WeaponHitCommand> IUnitCalculator_WeaponHitCommandMethods for __T
Available on crate feature
app-unitcalculator only.