pub trait IUnitIconViewerContent: IMonoBehaviour {
// Provided methods
fn weapon_names(self) -> Array<Il2CppString> { ... }
fn set_weapon_names(self, value: Array<Il2CppString>) { ... }
fn god_names(self) -> Array<Il2CppString> { ... }
fn set_god_names(self, value: Array<Il2CppString>) { ... }
fn m_job_object(self) -> GameObject { ... }
fn set_m_job_object(self, value: GameObject) { ... }
fn m_emblem_object(self) -> GameObject { ... }
fn set_m_emblem_object(self, value: GameObject) { ... }
fn m_name_dictionary(self) -> Dictionary_2<Il2CppString, Il2CppString> { ... }
fn set_m_name_dictionary(
self,
value: Dictionary_2<Il2CppString, Il2CppString>,
) { ... }
}Provided Methods§
fn weapon_names(self) -> Array<Il2CppString>
fn set_weapon_names(self, value: Array<Il2CppString>)
fn god_names(self) -> Array<Il2CppString>
fn set_god_names(self, value: Array<Il2CppString>)
fn m_job_object(self) -> GameObject
fn set_m_job_object(self, value: GameObject)
fn m_emblem_object(self) -> GameObject
fn set_m_emblem_object(self, value: GameObject)
fn m_name_dictionary(self) -> Dictionary_2<Il2CppString, Il2CppString>
fn set_m_name_dictionary(self, value: Dictionary_2<Il2CppString, Il2CppString>)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.