pub trait IVersusMapEditCategoryContent: IMonoBehaviour {
// Provided methods
fn m_num(self) -> TextMeshProUGUI { ... }
fn set_m_num(self, value: TextMeshProUGUI) { ... }
fn m_highlight(self) -> GameObject { ... }
fn set_m_highlight(self, value: GameObject) { ... }
fn m_data(self) -> MapEditorCategoryData { ... }
fn set_m_data(self, value: MapEditorCategoryData) { ... }
fn m_sprite(self) -> Sprite { ... }
fn set_m_sprite(self, value: Sprite) { ... }
fn m_image(self) -> Image { ... }
fn set_m_image(self, value: Image) { ... }
}Provided Methods§
fn m_num(self) -> TextMeshProUGUI
fn set_m_num(self, value: TextMeshProUGUI)
fn m_highlight(self) -> GameObject
fn set_m_highlight(self, value: GameObject)
fn m_data(self) -> MapEditorCategoryData
fn set_m_data(self, value: MapEditorCategoryData)
fn m_sprite(self) -> Sprite
fn set_m_sprite(self, value: Sprite)
fn m_image(self) -> Image
fn set_m_image(self, value: Image)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.