pub trait IWaypointSync: IMonoBehaviour {
// Provided methods
fn m_target_asset(self) -> GameObject { ... }
fn set_m_target_asset(self, value: GameObject) { ... }
fn past_target_asset(self) -> GameObject { ... }
fn set_past_target_asset(self, value: GameObject) { ... }
fn m_relatives(self) -> Array<WaypointSync_Relative> { ... }
fn set_m_relatives(self, value: Array<WaypointSync_Relative>) { ... }
}Provided Methods§
fn m_target_asset(self) -> GameObject
fn set_m_target_asset(self, value: GameObject)
fn past_target_asset(self) -> GameObject
fn set_past_target_asset(self, value: GameObject)
fn m_relatives(self) -> Array<WaypointSync_Relative>
fn set_m_relatives(self, value: Array<WaypointSync_Relative>)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.