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IWeaponShopBuyMenuContent

Trait IWeaponShopBuyMenuContent 

Source
pub trait IWeaponShopBuyMenuContent: IBasicMenuContent {
    // Provided methods
    fn m_kind_icon(self) -> Array<WeaponShopBuyMenuContent_KindIcon> { ... }
    fn set_m_kind_icon(self, value: Array<WeaponShopBuyMenuContent_KindIcon>) { ... }
    fn m_column_title_item_text(self) -> TextMeshProUGUI { ... }
    fn set_m_column_title_item_text(self, value: TextMeshProUGUI) { ... }
    fn m_column_title_stock_count_text(self) -> TextMeshProUGUI { ... }
    fn set_m_column_title_stock_count_text(self, value: TextMeshProUGUI) { ... }
    fn m_column_title_price_text(self) -> TextMeshProUGUI { ... }
    fn set_m_column_title_price_text(self, value: TextMeshProUGUI) { ... }
    fn m_content_object(self) -> GameObject { ... }
    fn set_m_content_object(self, value: GameObject) { ... }
    fn m_enabled_item_kind_count(self) -> i32 { ... }
    fn set_m_enabled_item_kind_count(self, value: i32) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§