pub trait IWellEffectManager: IMonoBehaviour {
// Provided methods
fn m_well_effect(self) -> GameObject { ... }
fn set_m_well_effect(self, value: GameObject) { ... }
fn m_is_fadeout(self) -> bool { ... }
fn set_m_is_fadeout(self, value: bool) { ... }
}Provided Methods§
fn m_well_effect(self) -> GameObject
fn set_m_well_effect(self, value: GameObject)
fn m_is_fadeout(self) -> bool
fn set_m_is_fadeout(self, value: bool)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.