pub trait ITroopListMenuItemContent: IBasicMenuItemContent {
Show 64 methods
// Provided methods
fn m_name(self) -> TextMeshProUGUI { ... }
fn set_m_name(self, value: TextMeshProUGUI) { ... }
fn m_face(self) -> Image { ... }
fn set_m_face(self, value: Image) { ... }
fn m_face_base(self) -> Image { ... }
fn set_m_face_base(self, value: Image) { ... }
fn m_status_base(self) -> Image { ... }
fn set_m_status_base(self, value: Image) { ... }
fn m_face_frame(self) -> Image { ... }
fn set_m_face_frame(self, value: Image) { ... }
fn m_status_frame(self) -> Image { ... }
fn set_m_status_frame(self, value: Image) { ... }
fn m_symbol_icon(self) -> GameObject { ... }
fn set_m_symbol_icon(self, value: GameObject) { ... }
fn m_check_icon(self) -> GameObject { ... }
fn set_m_check_icon(self, value: GameObject) { ... }
fn m_relay_others_icon(self) -> GameObject { ... }
fn set_m_relay_others_icon(self, value: GameObject) { ... }
fn m_job(self) -> TextMeshProUGUI { ... }
fn set_m_job(self, value: TextMeshProUGUI) { ... }
fn m_level(self) -> TextMeshProUGUI { ... }
fn set_m_level(self, value: TextMeshProUGUI) { ... }
fn m_exp(self) -> TextMeshProUGUI { ... }
fn set_m_exp(self, value: TextMeshProUGUI) { ... }
fn m_exp_slash(self) -> TextMeshProUGUI { ... }
fn set_m_exp_slash(self, value: TextMeshProUGUI) { ... }
fn m_exp_max(self) -> TextMeshProUGUI { ... }
fn set_m_exp_max(self, value: TextMeshProUGUI) { ... }
fn m_hp(self) -> TextMeshProUGUI { ... }
fn set_m_hp(self, value: TextMeshProUGUI) { ... }
fn m_hp_slash(self) -> TextMeshProUGUI { ... }
fn set_m_hp_slash(self, value: TextMeshProUGUI) { ... }
fn m_hp_max(self) -> TextMeshProUGUI { ... }
fn set_m_hp_max(self, value: TextMeshProUGUI) { ... }
fn m_phys(self) -> TextMeshProUGUI { ... }
fn set_m_phys(self, value: TextMeshProUGUI) { ... }
fn m_str(self) -> TextMeshProUGUI { ... }
fn set_m_str(self, value: TextMeshProUGUI) { ... }
fn m_magic(self) -> TextMeshProUGUI { ... }
fn set_m_magic(self, value: TextMeshProUGUI) { ... }
fn m_tech(self) -> TextMeshProUGUI { ... }
fn set_m_tech(self, value: TextMeshProUGUI) { ... }
fn m_quick(self) -> TextMeshProUGUI { ... }
fn set_m_quick(self, value: TextMeshProUGUI) { ... }
fn m_luck(self) -> TextMeshProUGUI { ... }
fn set_m_luck(self, value: TextMeshProUGUI) { ... }
fn m_def(self) -> TextMeshProUGUI { ... }
fn set_m_def(self, value: TextMeshProUGUI) { ... }
fn m_mdef(self) -> TextMeshProUGUI { ... }
fn set_m_mdef(self, value: TextMeshProUGUI) { ... }
fn m_atk(self) -> TextMeshProUGUI { ... }
fn set_m_atk(self, value: TextMeshProUGUI) { ... }
fn m_hit(self) -> TextMeshProUGUI { ... }
fn set_m_hit(self, value: TextMeshProUGUI) { ... }
fn m_crit(self) -> TextMeshProUGUI { ... }
fn set_m_crit(self, value: TextMeshProUGUI) { ... }
fn m_avoid(self) -> TextMeshProUGUI { ... }
fn set_m_avoid(self, value: TextMeshProUGUI) { ... }
fn m_crit_avoid(self) -> TextMeshProUGUI { ... }
fn set_m_crit_avoid(self, value: TextMeshProUGUI) { ... }
fn m_move(self) -> TextMeshProUGUI { ... }
fn set_m_move(self, value: TextMeshProUGUI) { ... }
fn m_page_root(self) -> Array<GameObject> { ... }
fn set_m_page_root(self, value: Array<GameObject>) { ... }
}Provided Methods§
fn m_name(self) -> TextMeshProUGUI
fn set_m_name(self, value: TextMeshProUGUI)
fn m_face(self) -> Image
fn set_m_face(self, value: Image)
fn m_face_base(self) -> Image
fn set_m_face_base(self, value: Image)
fn m_status_base(self) -> Image
fn set_m_status_base(self, value: Image)
fn m_face_frame(self) -> Image
fn set_m_face_frame(self, value: Image)
fn m_status_frame(self) -> Image
fn set_m_status_frame(self, value: Image)
fn m_symbol_icon(self) -> GameObject
fn set_m_symbol_icon(self, value: GameObject)
fn m_check_icon(self) -> GameObject
fn set_m_check_icon(self, value: GameObject)
fn m_relay_others_icon(self) -> GameObject
fn set_m_relay_others_icon(self, value: GameObject)
fn m_job(self) -> TextMeshProUGUI
fn set_m_job(self, value: TextMeshProUGUI)
fn m_level(self) -> TextMeshProUGUI
fn set_m_level(self, value: TextMeshProUGUI)
fn m_exp(self) -> TextMeshProUGUI
fn set_m_exp(self, value: TextMeshProUGUI)
fn m_exp_slash(self) -> TextMeshProUGUI
fn set_m_exp_slash(self, value: TextMeshProUGUI)
fn m_exp_max(self) -> TextMeshProUGUI
fn set_m_exp_max(self, value: TextMeshProUGUI)
fn m_hp(self) -> TextMeshProUGUI
fn set_m_hp(self, value: TextMeshProUGUI)
fn m_hp_slash(self) -> TextMeshProUGUI
fn set_m_hp_slash(self, value: TextMeshProUGUI)
fn m_hp_max(self) -> TextMeshProUGUI
fn set_m_hp_max(self, value: TextMeshProUGUI)
fn m_phys(self) -> TextMeshProUGUI
fn set_m_phys(self, value: TextMeshProUGUI)
fn m_str(self) -> TextMeshProUGUI
fn set_m_str(self, value: TextMeshProUGUI)
fn m_magic(self) -> TextMeshProUGUI
fn set_m_magic(self, value: TextMeshProUGUI)
fn m_tech(self) -> TextMeshProUGUI
fn set_m_tech(self, value: TextMeshProUGUI)
fn m_quick(self) -> TextMeshProUGUI
fn set_m_quick(self, value: TextMeshProUGUI)
fn m_luck(self) -> TextMeshProUGUI
fn set_m_luck(self, value: TextMeshProUGUI)
fn m_def(self) -> TextMeshProUGUI
fn set_m_def(self, value: TextMeshProUGUI)
fn m_mdef(self) -> TextMeshProUGUI
fn set_m_mdef(self, value: TextMeshProUGUI)
fn m_atk(self) -> TextMeshProUGUI
fn set_m_atk(self, value: TextMeshProUGUI)
fn m_hit(self) -> TextMeshProUGUI
fn set_m_hit(self, value: TextMeshProUGUI)
fn m_crit(self) -> TextMeshProUGUI
fn set_m_crit(self, value: TextMeshProUGUI)
fn m_avoid(self) -> TextMeshProUGUI
fn set_m_avoid(self, value: TextMeshProUGUI)
fn m_crit_avoid(self) -> TextMeshProUGUI
fn set_m_crit_avoid(self, value: TextMeshProUGUI)
fn m_move(self) -> TextMeshProUGUI
fn set_m_move(self, value: TextMeshProUGUI)
fn m_page_root(self) -> Array<GameObject>
fn set_m_page_root(self, value: Array<GameObject>)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.