#[repr(C)]pub struct Unit_Status {
pub value: i64,
}Expand description
Fields§
§value: i64Implementations§
Source§impl Unit_Status
impl Unit_Status
pub fn fixed() -> Self
pub fn move_not_allow() -> Self
pub fn must_sortie() -> Self
pub fn never_sortie() -> Self
pub fn dont_pos_change() -> Self
pub fn danger_showing() -> Self
pub fn chain_guard() -> Self
pub fn dual_guard() -> Self
pub fn sortie() -> Self
pub fn dead() -> Self
pub fn escape_here() -> Self
pub fn died_here() -> Self
pub fn join_here() -> Self
pub fn pure_hide() -> Self
pub fn dispos_hide() -> Self
pub fn view_out() -> Self
pub fn under_roof() -> Self
pub fn locked_update() -> Self
pub fn removing() -> Self
pub fn remagicing() -> Self
pub fn rerewarping() -> Self
pub fn guest() -> Self
pub fn dispos_guset() -> Self
pub fn engaging() -> Self
pub fn engage_attack() -> Self
pub fn engage_linked() -> Self
pub fn engage_attacked() -> Self
pub fn vision() -> Self
pub fn exist_dead() -> Self
pub fn continued() -> Self
pub fn defect() -> Self
pub fn bow_cannon() -> Self
pub fn magic_cannon() -> Self
pub fn fire_cannon() -> Self
pub fn ignore_whole_skill() -> Self
pub fn ignore_equip_skill() -> Self
pub fn ignore_equip_enhance() -> Self
pub fn relay_leave() -> Self
pub fn ignore_immortal() -> Self
pub fn ignore_god_unit() -> Self
pub fn igonre_map_enhance() -> Self
pub fn before_sortied() -> Self
pub fn ignore_supported_skill() -> Self
pub fn summon() -> Self
pub fn lockon() -> Self
pub fn reacted() -> Self
pub fn hold_hp() -> Self
pub fn ignore_map_history() -> Self
pub fn change_engaged() -> Self
pub fn locked_support() -> Self
pub fn hide_image() -> Self
pub fn hide_render() -> Self
pub fn not_target() -> Self
pub fn init_map_begin() -> Self
pub fn init_phase_begin() -> Self
pub fn init_phase_end() -> Self
pub fn init_map_end() -> Self
pub fn dead_mask() -> Self
pub fn guard_mask() -> Self
pub fn engage_mask() -> Self
pub fn fixed_mask() -> Self
pub fn cannon_mask() -> Self
pub fn reaction_mask() -> Self
pub fn save_mask() -> Self
Trait Implementations§
Source§impl ClassIdentity for Unit_Status
impl ClassIdentity for Unit_Status
Source§impl Clone for Unit_Status
impl Clone for Unit_Status
Source§fn clone(&self) -> Unit_Status
fn clone(&self) -> Unit_Status
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for Unit_Status
impl Debug for Unit_Status
Source§impl PartialEq for Unit_Status
impl PartialEq for Unit_Status
impl Copy for Unit_Status
impl Eq for Unit_Status
impl IBitFieldTemplate64_1<Unit_Status> for Unit_StatusField
impl StructuralPartialEq for Unit_Status
Auto Trait Implementations§
impl Freeze for Unit_Status
impl RefUnwindSafe for Unit_Status
impl Send for Unit_Status
impl Sync for Unit_Status
impl Unpin for Unit_Status
impl UnwindSafe for Unit_Status
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
clone_to_uninit)