pub struct UnitAnim(/* private fields */);Expand description
IL2CPP class: App.UnitAnim
Inherits: Object
Implementations§
Source§impl UnitAnim
impl UnitAnim
pub fn s_null_clip() -> AnimatorClipInfo
pub fn set_s_null_clip(value: AnimatorClipInfo)
pub fn s_null_state() -> AnimatorStateInfo
pub fn set_s_null_state(value: AnimatorStateInfo)
Source§impl UnitAnim
impl UnitAnim
Sourcepub fn initialize()
pub fn initialize()
Initialize() overload
Sourcepub fn get_time(time: impl Into<UnitAnim_Times>) -> f32
pub fn get_time(time: impl Into<UnitAnim_Times>) -> f32
GetTime(crate::app::unitanim::UnitAnim_Times) overload
Sourcepub fn get_time_2(
time: impl Into<UnitAnim_Times>,
animator: impl Into<Animator>,
) -> f32
pub fn get_time_2( time: impl Into<UnitAnim_Times>, animator: impl Into<Animator>, ) -> f32
GetTime(crate::app::unitanim::UnitAnim_Times, crate::unity_engine::animator::Animator) overload
Sourcepub fn is_loop(type: impl Into<UnitAnim_Types>) -> bool
pub fn is_loop(type: impl Into<UnitAnim_Types>) -> bool
IsLoop(crate::app::unitanim::UnitAnim_Types) overload
Sourcepub fn is_exit_to_idle(type: impl Into<UnitAnim_Types>) -> bool
pub fn is_exit_to_idle(type: impl Into<UnitAnim_Types>) -> bool
IsExitToIdle(crate::app::unitanim::UnitAnim_Types) overload
Sourcepub fn get_priority(type: impl Into<UnitAnim_Types>) -> i32
pub fn get_priority(type: impl Into<UnitAnim_Types>) -> i32
GetPriority(crate::app::unitanim::UnitAnim_Types) overload
Sourcepub fn has_state(
animator: impl Into<Animator>,
name: impl Into<Il2CppString>,
) -> bool
pub fn has_state( animator: impl Into<Animator>, name: impl Into<Il2CppString>, ) -> bool
HasState(crate::unity_engine::animator::Animator, ::unity::Il2CppString) overload
Sourcepub fn play(
animator: impl Into<Animator>,
name: impl Into<Il2CppString>,
transition_duration: impl Into<UnitAnim_Times>,
)
pub fn play( animator: impl Into<Animator>, name: impl Into<Il2CppString>, transition_duration: impl Into<UnitAnim_Times>, )
Play(crate::unity_engine::animator::Animator, ::unity::Il2CppString, crate::app::unitanim::UnitAnim_Times) overload
Sourcepub fn play_2(
animator: impl Into<Animator>,
type: impl Into<UnitAnim_Types>,
kind: impl Into<ItemData_Kinds>,
transition_duration: impl Into<UnitAnim_Times>,
)
pub fn play_2( animator: impl Into<Animator>, type: impl Into<UnitAnim_Types>, kind: impl Into<ItemData_Kinds>, transition_duration: impl Into<UnitAnim_Times>, )
Play(crate::unity_engine::animator::Animator, crate::app::unitanim::UnitAnim_Types, crate::app::itemdata::ItemData_Kinds, crate::app::unitanim::UnitAnim_Times) overload
Sourcepub fn play_3(
animators: impl Into<Array<Animator>>,
type: impl Into<UnitAnim_Types>,
kind: impl Into<ItemData_Kinds>,
transition_duration: impl Into<UnitAnim_Times>,
)
pub fn play_3( animators: impl Into<Array<Animator>>, type: impl Into<UnitAnim_Types>, kind: impl Into<ItemData_Kinds>, transition_duration: impl Into<UnitAnim_Times>, )
Play(::unity::Array<crate::unity_engine::animator::Animator>, crate::app::unitanim::UnitAnim_Types, crate::app::itemdata::ItemData_Kinds, crate::app::unitanim::UnitAnim_Times) overload
Sourcepub fn get_current_clip_info(animator: impl Into<Animator>) -> AnimatorClipInfo
pub fn get_current_clip_info(animator: impl Into<Animator>) -> AnimatorClipInfo
GetCurrentClipInfo(crate::unity_engine::animator::Animator) overload
Sourcepub fn get_current_state_info(
animator: impl Into<Animator>,
) -> AnimatorStateInfo
pub fn get_current_state_info( animator: impl Into<Animator>, ) -> AnimatorStateInfo
GetCurrentStateInfo(crate::unity_engine::animator::Animator) overload
Sourcepub fn is_finished(
animator: impl Into<Animator>,
rest_time: impl Into<UnitAnim_Times>,
) -> bool
pub fn is_finished( animator: impl Into<Animator>, rest_time: impl Into<UnitAnim_Times>, ) -> bool
IsFinished(crate::unity_engine::animator::Animator, crate::app::unitanim::UnitAnim_Times) overload
Sourcepub fn is_finished_2(
animators: impl Into<Array<Animator>>,
rest_time: impl Into<UnitAnim_Times>,
) -> bool
pub fn is_finished_2( animators: impl Into<Array<Animator>>, rest_time: impl Into<UnitAnim_Times>, ) -> bool
IsFinished(::unity::Array<crate::unity_engine::animator::Animator>, crate::app::unitanim::UnitAnim_Times) overload
Source§impl UnitAnim
impl UnitAnim
pub fn initialize_method_info() -> &'static MethodInfo
pub fn get_time_method_info() -> &'static MethodInfo
pub fn get_time_2_method_info() -> &'static MethodInfo
pub fn is_loop_method_info() -> &'static MethodInfo
pub fn is_exit_to_idle_method_info() -> &'static MethodInfo
pub fn get_priority_method_info() -> &'static MethodInfo
pub fn has_state_method_info() -> &'static MethodInfo
pub fn play_method_info() -> &'static MethodInfo
pub fn play_2_method_info() -> &'static MethodInfo
pub fn play_3_method_info() -> &'static MethodInfo
pub fn get_current_clip_info_method_info() -> &'static MethodInfo
pub fn get_current_state_info_method_info() -> &'static MethodInfo
pub fn is_finished_method_info() -> &'static MethodInfo
pub fn is_finished_2_method_info() -> &'static MethodInfo
pub fn set_speed_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn cctor_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for UnitAnim
impl ClassIdentity for UnitAnim
Source§impl FromIlInstance for UnitAnim
impl FromIlInstance for UnitAnim
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleimpl Copy for UnitAnim
impl IObject for UnitAnim
impl IUnitAnim for UnitAnim
Auto Trait Implementations§
impl Freeze for UnitAnim
impl RefUnwindSafe for UnitAnim
impl !Send for UnitAnim
impl !Sync for UnitAnim
impl Unpin for UnitAnim
impl UnwindSafe for UnitAnim
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