Skip to main content

IUnitModel_ResourceHandle

Trait IUnitModel_ResourceHandle 

Source
pub trait IUnitModel_ResourceHandle: IObject {
Show 18 methods // Provided methods fn body_prefab(self) -> ResourceGameObject { ... } fn set_body_prefab(self, value: ResourceGameObject) { ... } fn head_prefab(self) -> ResourceGameObject { ... } fn set_head_prefab(self, value: ResourceGameObject) { ... } fn ride_prefab(self) -> ResourceGameObject { ... } fn set_ride_prefab(self, value: ResourceGameObject) { ... } fn left_hand_prefab(self) -> ResourceGameObject { ... } fn set_left_hand_prefab(self, value: ResourceGameObject) { ... } fn right_hand_prefab(self) -> ResourceGameObject { ... } fn set_right_hand_prefab(self, value: ResourceGameObject) { ... } fn body_anim(self) -> ResourceAnimatorController { ... } fn set_body_anim(self, value: ResourceAnimatorController) { ... } fn ride_anim(self) -> ResourceAnimatorController { ... } fn set_ride_anim(self, value: ResourceAnimatorController) { ... } fn acc_prefabs(self) -> List_1<ResourceGameObject> { ... } fn set_acc_prefabs(self, value: List_1<ResourceGameObject>) { ... } fn acc_locators(self) -> List_1<Il2CppString> { ... } fn set_acc_locators(self, value: List_1<Il2CppString>) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§