pub trait IUnitModel_ResourceHandle: IObject {
Show 18 methods
// Provided methods
fn body_prefab(self) -> ResourceGameObject { ... }
fn set_body_prefab(self, value: ResourceGameObject) { ... }
fn head_prefab(self) -> ResourceGameObject { ... }
fn set_head_prefab(self, value: ResourceGameObject) { ... }
fn ride_prefab(self) -> ResourceGameObject { ... }
fn set_ride_prefab(self, value: ResourceGameObject) { ... }
fn left_hand_prefab(self) -> ResourceGameObject { ... }
fn set_left_hand_prefab(self, value: ResourceGameObject) { ... }
fn right_hand_prefab(self) -> ResourceGameObject { ... }
fn set_right_hand_prefab(self, value: ResourceGameObject) { ... }
fn body_anim(self) -> ResourceAnimatorController { ... }
fn set_body_anim(self, value: ResourceAnimatorController) { ... }
fn ride_anim(self) -> ResourceAnimatorController { ... }
fn set_ride_anim(self, value: ResourceAnimatorController) { ... }
fn acc_prefabs(self) -> List_1<ResourceGameObject> { ... }
fn set_acc_prefabs(self, value: List_1<ResourceGameObject>) { ... }
fn acc_locators(self) -> List_1<Il2CppString> { ... }
fn set_acc_locators(self, value: List_1<Il2CppString>) { ... }
}Provided Methods§
fn body_prefab(self) -> ResourceGameObject
fn set_body_prefab(self, value: ResourceGameObject)
fn head_prefab(self) -> ResourceGameObject
fn set_head_prefab(self, value: ResourceGameObject)
fn ride_prefab(self) -> ResourceGameObject
fn set_ride_prefab(self, value: ResourceGameObject)
fn left_hand_prefab(self) -> ResourceGameObject
fn set_left_hand_prefab(self, value: ResourceGameObject)
fn right_hand_prefab(self) -> ResourceGameObject
fn set_right_hand_prefab(self, value: ResourceGameObject)
fn body_anim(self) -> ResourceAnimatorController
fn set_body_anim(self, value: ResourceAnimatorController)
fn ride_anim(self) -> ResourceAnimatorController
fn set_ride_anim(self, value: ResourceAnimatorController)
fn acc_prefabs(self) -> List_1<ResourceGameObject>
fn set_acc_prefabs(self, value: List_1<ResourceGameObject>)
fn acc_locators(self) -> List_1<Il2CppString>
fn set_acc_locators(self, value: List_1<Il2CppString>)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.