pub trait IUnitSelectMenuItemContent: IBasicMenuItemContent {
// Provided methods
fn m_setter(self) -> UnitMenuItemSetter { ... }
fn set_m_setter(self, value: UnitMenuItemSetter) { ... }
fn m_relay_others(self) -> GameObject { ... }
fn set_m_relay_others(self, value: GameObject) { ... }
fn m_versus_defense(self) -> GameObject { ... }
fn set_m_versus_defense(self, value: GameObject) { ... }
fn m_sub_frame_type(self) -> UnitMenuItemSetter_SubFrame { ... }
fn set_m_sub_frame_type(self, value: UnitMenuItemSetter_SubFrame) { ... }
fn m_is_sortie_backup_unit(self) -> bool { ... }
fn set_m_is_sortie_backup_unit(self, value: bool) { ... }
}Provided Methods§
fn m_setter(self) -> UnitMenuItemSetter
fn set_m_setter(self, value: UnitMenuItemSetter)
fn m_relay_others(self) -> GameObject
fn set_m_relay_others(self, value: GameObject)
fn m_versus_defense(self) -> GameObject
fn set_m_versus_defense(self, value: GameObject)
fn m_sub_frame_type(self) -> UnitMenuItemSetter_SubFrame
fn set_m_sub_frame_type(self, value: UnitMenuItemSetter_SubFrame)
fn m_is_sortie_backup_unit(self) -> bool
fn set_m_is_sortie_backup_unit(self, value: bool)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.