pub trait IValueCountController: IMonoBehaviour {
// Provided methods
fn m_obj_root(self) -> GameObject { ... }
fn set_m_obj_root(self, value: GameObject) { ... }
fn m_text_value(self) -> TextMeshProUGUI { ... }
fn set_m_text_value(self, value: TextMeshProUGUI) { ... }
fn m_anim(self) -> Animator { ... }
fn set_m_anim(self, value: Animator) { ... }
}Provided Methods§
fn m_obj_root(self) -> GameObject
fn set_m_obj_root(self, value: GameObject)
fn m_text_value(self) -> TextMeshProUGUI
fn set_m_text_value(self, value: TextMeshProUGUI)
fn m_anim(self) -> Animator
fn set_m_anim(self, value: Animator)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.