pub trait IVersus: ISingletonClass_1<Versus> {
Show 42 methods
// Provided methods
fn m_player_meta_data(self) -> VersusServerRankedMetaData { ... }
fn set_m_player_meta_data(self, value: VersusServerRankedMetaData) { ... }
fn m_player_data(self) -> VersusServerRankedData { ... }
fn set_m_player_data(self, value: VersusServerRankedData) { ... }
fn m_player_rating_list(self) -> List_1<NexVersus_RatingData> { ... }
fn set_m_player_rating_list(self, value: List_1<NexVersus_RatingData>) { ... }
fn m_opponent_meta_data(self) -> VersusServerRankedMetaData { ... }
fn set_m_opponent_meta_data(self, value: VersusServerRankedMetaData) { ... }
fn m_opponent_data(self) -> VersusServerRankedData { ... }
fn set_m_opponent_data(self, value: VersusServerRankedData) { ... }
fn m_replay_data(self) -> VersusServerReplayData { ... }
fn set_m_replay_data(self, value: VersusServerReplayData) { ... }
fn m_replay_meta_data(self) -> VersusServerReplayMetaData { ... }
fn set_m_replay_meta_data(self, value: VersusServerReplayMetaData) { ... }
fn m_casual_opponent_meta_data(self) -> VersusServerCasualMetaData { ... }
fn set_m_casual_opponent_meta_data(self, value: VersusServerCasualMetaData) { ... }
fn m_casual_opponent_data(self) -> VersusServerCasualData { ... }
fn set_m_casual_opponent_data(self, value: VersusServerCasualData) { ... }
fn m_casual_player_data(self) -> VersusServerCasualData { ... }
fn set_m_casual_player_data(self, value: VersusServerCasualData) { ... }
fn m_casual_player_meta_data(self) -> VersusServerCasualMetaData { ... }
fn set_m_casual_player_meta_data(self, value: VersusServerCasualMetaData) { ... }
fn m_backup_data(self) -> VersusBackupData { ... }
fn set_m_backup_data(self, value: VersusBackupData) { ... }
fn m_edit_backup_data(self) -> VersusEditModeBackupData { ... }
fn set_m_edit_backup_data(self, value: VersusEditModeBackupData) { ... }
fn m_mode(self) -> Versus_Mode { ... }
fn set_m_mode(self, value: Versus_Mode) { ... }
fn m_matching_type(self) -> Versus_MatchingType { ... }
fn set_m_matching_type(self, value: Versus_MatchingType) { ... }
fn m_error(self) -> Versus_Error { ... }
fn set_m_error(self, value: Versus_Error) { ... }
fn m_result(self) -> Versus_MapResult { ... }
fn set_m_result(self, value: Versus_MapResult) { ... }
fn m_is_surrender(self) -> bool { ... }
fn set_m_is_surrender(self, value: bool) { ... }
fn m_casual_map_number(self) -> i32 { ... }
fn set_m_casual_map_number(self, value: i32) { ... }
fn m_is_exist_on_server(self) -> bool { ... }
fn set_m_is_exist_on_server(self, value: bool) { ... }
fn m_history(self) -> Versus_DownloadHistory { ... }
fn set_m_history(self, value: Versus_DownloadHistory) { ... }
}Provided Methods§
fn m_player_meta_data(self) -> VersusServerRankedMetaData
fn set_m_player_meta_data(self, value: VersusServerRankedMetaData)
fn m_player_data(self) -> VersusServerRankedData
fn set_m_player_data(self, value: VersusServerRankedData)
fn m_player_rating_list(self) -> List_1<NexVersus_RatingData>
fn set_m_player_rating_list(self, value: List_1<NexVersus_RatingData>)
fn m_opponent_meta_data(self) -> VersusServerRankedMetaData
fn set_m_opponent_meta_data(self, value: VersusServerRankedMetaData)
fn m_opponent_data(self) -> VersusServerRankedData
fn set_m_opponent_data(self, value: VersusServerRankedData)
fn m_replay_data(self) -> VersusServerReplayData
fn set_m_replay_data(self, value: VersusServerReplayData)
fn m_replay_meta_data(self) -> VersusServerReplayMetaData
fn set_m_replay_meta_data(self, value: VersusServerReplayMetaData)
fn m_casual_opponent_meta_data(self) -> VersusServerCasualMetaData
fn set_m_casual_opponent_meta_data(self, value: VersusServerCasualMetaData)
fn m_casual_opponent_data(self) -> VersusServerCasualData
fn set_m_casual_opponent_data(self, value: VersusServerCasualData)
fn m_casual_player_data(self) -> VersusServerCasualData
fn set_m_casual_player_data(self, value: VersusServerCasualData)
fn m_casual_player_meta_data(self) -> VersusServerCasualMetaData
fn set_m_casual_player_meta_data(self, value: VersusServerCasualMetaData)
fn m_backup_data(self) -> VersusBackupData
fn set_m_backup_data(self, value: VersusBackupData)
fn m_edit_backup_data(self) -> VersusEditModeBackupData
fn set_m_edit_backup_data(self, value: VersusEditModeBackupData)
fn m_mode(self) -> Versus_Mode
fn set_m_mode(self, value: Versus_Mode)
fn m_matching_type(self) -> Versus_MatchingType
fn set_m_matching_type(self, value: Versus_MatchingType)
fn m_error(self) -> Versus_Error
fn set_m_error(self, value: Versus_Error)
fn m_result(self) -> Versus_MapResult
fn set_m_result(self, value: Versus_MapResult)
fn m_is_surrender(self) -> bool
fn set_m_is_surrender(self, value: bool)
fn m_casual_map_number(self) -> i32
fn set_m_casual_map_number(self, value: i32)
fn m_is_exist_on_server(self) -> bool
fn set_m_is_exist_on_server(self, value: bool)
fn m_history(self) -> Versus_DownloadHistory
fn set_m_history(self, value: Versus_DownloadHistory)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.