pub struct VersusRewardData(/* private fields */);Expand description
IL2CPP class: App.VersusRewardData
Inherits: StructData_1<crate::app::versusrewarddata::VersusRewardData>
Implementations§
Source§impl VersusRewardData
impl VersusRewardData
pub fn base(self) -> StructData_1<VersusRewardData>
Source§impl VersusRewardData
impl VersusRewardData
pub fn load_method_info() -> &'static MethodInfo
pub fn get_type_id_method_info() -> &'static MethodInfo
pub fn set_type_id_method_info() -> &'static MethodInfo
pub fn get_iids_method_info() -> &'static MethodInfo
pub fn set_iids_method_info() -> &'static MethodInfo
pub fn get_nums_method_info() -> &'static MethodInfo
pub fn set_nums_method_info() -> &'static MethodInfo
pub fn get_conditions_method_info() -> &'static MethodInfo
pub fn set_conditions_method_info() -> &'static MethodInfo
pub fn on_completed_method_info() -> &'static MethodInfo
pub fn get_debug_name_method_info() -> &'static MethodInfo
pub fn try_get_random_item_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Source§impl VersusRewardData
impl VersusRewardData
Sourcepub unsafe fn on_completed(this: impl Into<IlInstance>)
pub unsafe fn on_completed(this: impl Into<IlInstance>)
Direct (non-virtual) call to VersusRewardData’s own OnCompleted. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_debug_name(this: impl Into<IlInstance>) -> Il2CppString
pub unsafe fn get_debug_name(this: impl Into<IlInstance>) -> Il2CppString
Direct (non-virtual) call to VersusRewardData’s own GetDebugName. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Trait Implementations§
Source§impl ClassIdentity for VersusRewardData
impl ClassIdentity for VersusRewardData
Source§impl Clone for VersusRewardData
impl Clone for VersusRewardData
Source§fn clone(&self) -> VersusRewardData
fn clone(&self) -> VersusRewardData
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for VersusRewardData
impl FromIlInstance for VersusRewardData
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IStructBase for VersusRewardData
impl IStructBase for VersusRewardData
impl Copy for VersusRewardData
impl IObject for VersusRewardData
impl IStructData_1<VersusRewardData> for VersusRewardData
impl IStructTemplate_1<VersusRewardData> for VersusRewardData
impl IVersusRewardData for VersusRewardData
Auto Trait Implementations§
impl Freeze for VersusRewardData
impl RefUnwindSafe for VersusRewardData
impl !Send for VersusRewardData
impl !Sync for VersusRewardData
impl Unpin for VersusRewardData
impl UnwindSafe for VersusRewardData
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fn get_2(index: i32) -> T0
fn try_get(name: Il2CppString) -> T0
fn try_get_2(index: i32) -> T0
fn try_get_from_hash(hash: i32) -> T0
fn try_get_3(name: Il2CppString) -> (bool, T0)
fn try_get_4(index: i32) -> (bool, T0)
fn unsafe_get(index: i32) -> T0
fn get_index(name: Il2CppString) -> i32
fn try_get_index(name: Il2CppString) -> i32
fn get_index_2(data: T0) -> i32
fn get_count() -> i32
fn get_list() -> List_1<T0>
fn for_each(func: StructData_1_EachFuncVoid<T0>)
fn for_each_2(func: StructData_1_EachFuncBool<T0>) -> T0
fn ctor(self)where
Self: Sized,
fn cctor()
Source§impl<T0, __U> IStructTemplate_1Methods<T0> for __U
impl<T0, __U> IStructTemplate_1Methods<T0> for __U
fn get_header() -> StructHeader
fn get_file_path() -> Il2CppString
fn is_exist() -> bool
fn is_exist_2(name: Il2CppString) -> bool
fn ctor(self)where
Self: Sized,
fn cctor()
Source§impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Array<T0>)where
Self: Sized,
fn ctor_2(self, capacity: i32)where
Self: Sized,
fn ctor_3(self, capacity: i32, rollover_size: i32)where
Self: Sized,
fn get_count(self) -> i32where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn get_rollover_size(self) -> i32where
Self: Sized,
fn set_rollover_size(self, value: i32)where
Self: Sized,
fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)
fn clear(self)where
Self: Sized,
fn set_default_2(self, item: T0)where
Self: Sized,
fn add(self, item: T0)where
Self: Sized,
fn remove(self) -> T0where
Self: Sized,
fn push(self, item: T0)where
Self: Sized,
fn pop(self) -> T0where
Self: Sized,
fn peek(self) -> T0where
Self: Sized,
fn current_item(self) -> T0where
Self: Sized,
fn previous_item(self) -> T0where
Self: Sized,
Source§impl<__T> IVersusRewardDataMethods for __Twhere
__T: IVersusRewardData,
impl<__T> IVersusRewardDataMethods for __Twhere
__T: IVersusRewardData,
Source§fn get_type_id(self) -> Il2CppString
fn get_type_id(self) -> Il2CppString
get_TypeID() overloadSource§fn set_type_id(self, value: impl Into<Il2CppString>)
fn set_type_id(self, value: impl Into<Il2CppString>)
set_TypeID(::unity::Il2CppString) overloadSource§fn get_iids(self) -> Array<Il2CppString>
fn get_iids(self) -> Array<Il2CppString>
get_Iids() overloadSource§fn set_iids(self, value: impl Into<Array<Il2CppString>>)
fn set_iids(self, value: impl Into<Array<Il2CppString>>)
set_Iids(::unity::Array<::unity::Il2CppString>) overloadSource§fn get_conditions(self) -> Array<Il2CppString>
fn get_conditions(self) -> Array<Il2CppString>
get_Conditions() overloadSource§fn set_conditions(self, value: impl Into<Array<Il2CppString>>)
fn set_conditions(self, value: impl Into<Array<Il2CppString>>)
set_Conditions(::unity::Array<::unity::Il2CppString>) overloadSource§fn on_completed(self)
fn on_completed(self)
OnCompleted() overloadSource§fn get_debug_name(self) -> Il2CppString
fn get_debug_name(self) -> Il2CppString
GetDebugName() overloadSource§fn try_get_random_item(self) -> (bool, Il2CppString, i32)
fn try_get_random_item(self) -> (bool, Il2CppString, i32)
TryGetRandomItem(*mut::unity::Il2CppString, *muti32) overload