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IWeaponHoldingInfoWindow

Trait IWeaponHoldingInfoWindow 

Source
pub trait IWeaponHoldingInfoWindow: IMonoBehaviour {
    // Provided methods
    fn m_title_text(self) -> TextMeshProUGUI { ... }
    fn set_m_title_text(self, value: TextMeshProUGUI) { ... }
    fn m_kind_frame_object(self) -> GameObject { ... }
    fn set_m_kind_frame_object(self, value: GameObject) { ... }
    fn m_name_text(self) -> TextMeshProUGUI { ... }
    fn set_m_name_text(self, value: TextMeshProUGUI) { ... }
    fn m_holding_value_text(self) -> TextMeshProUGUI { ... }
    fn set_m_holding_value_text(self, value: TextMeshProUGUI) { ... }
    fn force_mask(self) -> u32 { ... }
    fn set_force_mask(self, value: u32) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§