pub trait IWeaponShopBuyMenuContent: IBasicMenuContent {
// Provided methods
fn m_kind_icon(self) -> Array<WeaponShopBuyMenuContent_KindIcon> { ... }
fn set_m_kind_icon(self, value: Array<WeaponShopBuyMenuContent_KindIcon>) { ... }
fn m_column_title_item_text(self) -> TextMeshProUGUI { ... }
fn set_m_column_title_item_text(self, value: TextMeshProUGUI) { ... }
fn m_column_title_stock_count_text(self) -> TextMeshProUGUI { ... }
fn set_m_column_title_stock_count_text(self, value: TextMeshProUGUI) { ... }
fn m_column_title_price_text(self) -> TextMeshProUGUI { ... }
fn set_m_column_title_price_text(self, value: TextMeshProUGUI) { ... }
fn m_content_object(self) -> GameObject { ... }
fn set_m_content_object(self, value: GameObject) { ... }
fn m_enabled_item_kind_count(self) -> i32 { ... }
fn set_m_enabled_item_kind_count(self, value: i32) { ... }
}Provided Methods§
fn m_kind_icon(self) -> Array<WeaponShopBuyMenuContent_KindIcon>
fn set_m_kind_icon(self, value: Array<WeaponShopBuyMenuContent_KindIcon>)
fn m_column_title_item_text(self) -> TextMeshProUGUI
fn set_m_column_title_item_text(self, value: TextMeshProUGUI)
fn m_column_title_stock_count_text(self) -> TextMeshProUGUI
fn set_m_column_title_stock_count_text(self, value: TextMeshProUGUI)
fn m_column_title_price_text(self) -> TextMeshProUGUI
fn set_m_column_title_price_text(self, value: TextMeshProUGUI)
fn m_content_object(self) -> GameObject
fn set_m_content_object(self, value: GameObject)
fn m_enabled_item_kind_count(self) -> i32
fn set_m_enabled_item_kind_count(self, value: i32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.