pub trait IWellItemSelectMenuContent: IBasicMenuContent {
Show 20 methods
// Provided methods
fn m_root_object(self) -> GameObject { ... }
fn set_m_root_object(self, value: GameObject) { ... }
fn m_item_list_content(self) -> MenuAccessoryContent { ... }
fn set_m_item_list_content(self, value: MenuAccessoryContent) { ... }
fn m_item_help_content(self) -> MenuAccessoryContent { ... }
fn set_m_item_help_content(self, value: MenuAccessoryContent) { ... }
fn m_expected_content(self) -> MenuAccessoryContent { ... }
fn set_m_expected_content(self, value: MenuAccessoryContent) { ... }
fn m_selected_item_content_list(self) -> Array<BasicItemMenuItemContent> { ... }
fn set_m_selected_item_content_list(
self,
value: Array<BasicItemMenuItemContent>,
) { ... }
fn m_star_list(self) -> Array<GameObject> { ... }
fn set_m_star_list(self, value: Array<GameObject>) { ... }
fn m_stock_value_text(self) -> TextMeshProUGUI { ... }
fn set_m_stock_value_text(self, value: TextMeshProUGUI) { ... }
fn m_stock_value_max_text(self) -> TextMeshProUGUI { ... }
fn set_m_stock_value_max_text(self, value: TextMeshProUGUI) { ... }
fn m_kind_icon_bg_image_list(self) -> Array<Image> { ... }
fn set_m_kind_icon_bg_image_list(self, value: Array<Image>) { ... }
fn m_selected_kind_index(self) -> i32 { ... }
fn set_m_selected_kind_index(self, value: i32) { ... }
}Provided Methods§
fn m_root_object(self) -> GameObject
fn set_m_root_object(self, value: GameObject)
fn m_item_list_content(self) -> MenuAccessoryContent
fn set_m_item_list_content(self, value: MenuAccessoryContent)
fn m_item_help_content(self) -> MenuAccessoryContent
fn set_m_item_help_content(self, value: MenuAccessoryContent)
fn m_expected_content(self) -> MenuAccessoryContent
fn set_m_expected_content(self, value: MenuAccessoryContent)
fn m_selected_item_content_list(self) -> Array<BasicItemMenuItemContent>
fn set_m_selected_item_content_list( self, value: Array<BasicItemMenuItemContent>, )
fn m_star_list(self) -> Array<GameObject>
fn set_m_star_list(self, value: Array<GameObject>)
fn m_stock_value_text(self) -> TextMeshProUGUI
fn set_m_stock_value_text(self, value: TextMeshProUGUI)
fn m_stock_value_max_text(self) -> TextMeshProUGUI
fn set_m_stock_value_max_text(self, value: TextMeshProUGUI)
fn m_kind_icon_bg_image_list(self) -> Array<Image>
fn set_m_kind_icon_bg_image_list(self, value: Array<Image>)
fn m_selected_kind_index(self) -> i32
fn set_m_selected_kind_index(self, value: i32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.