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IBaseTransitionCameraControllerMethods

Trait IBaseTransitionCameraControllerMethods 

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pub trait IBaseTransitionCameraControllerMethods: IBaseTransitionCameraController {
Show 14 methods // Provided methods fn get_phase(self) -> TransitonPhase { ... } fn set_phase(self, value: impl Into<TransitonPhase>) { ... } fn get_transition_time_start(self) -> f32 { ... } fn get_transition_time_return(self) -> f32 { ... } fn get_progress(self) -> f32 { ... } fn set_progress(self, value: impl Into<f32>) { ... } fn get_target_camera(self) -> BaseCameraController { ... } fn set_target_camera(self, value: impl Into<BaseCameraController>) { ... } fn get_source_camera(self) -> Camera { ... } fn set_source_camera(self, value: impl Into<Camera>) { ... } fn start_transition(self, next_cam: impl Into<BaseCameraController>) { ... } fn change_taget(self, next_cam: impl Into<BaseCameraController>) { ... } fn return_transition(self, next_cam: impl Into<BaseCameraController>) { ... } fn ctor(self) { ... }
}

Provided Methods§

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fn get_phase(self) -> TransitonPhase

get_Phase() overload

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fn set_phase(self, value: impl Into<TransitonPhase>)

set_Phase(crate::combat::transitonphase::TransitonPhase) overload

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fn get_transition_time_start(self) -> f32

get_TransitionTimeStart() overload

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fn get_transition_time_return(self) -> f32

get_TransitionTimeReturn() overload

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fn get_progress(self) -> f32

get_Progress() overload

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fn set_progress(self, value: impl Into<f32>)

set_Progress(f32) overload

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fn get_target_camera(self) -> BaseCameraController

get_TargetCamera() overload

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fn set_target_camera(self, value: impl Into<BaseCameraController>)

set_TargetCamera(crate::combat::basecameracontroller::BaseCameraController) overload

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fn get_source_camera(self) -> Camera

get_SourceCamera() overload

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fn set_source_camera(self, value: impl Into<Camera>)

set_SourceCamera(crate::unity_engine::camera::Camera) overload

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fn start_transition(self, next_cam: impl Into<BaseCameraController>)

StartTransition(crate::combat::basecameracontroller::BaseCameraController) overload

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fn change_taget(self, next_cam: impl Into<BaseCameraController>)

ChangeTaget(crate::combat::basecameracontroller::BaseCameraController) overload

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fn return_transition(self, next_cam: impl Into<BaseCameraController>)

ReturnTransition(crate::combat::basecameracontroller::BaseCameraController) overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IBaseTransitionCameraController> IBaseTransitionCameraControllerMethods for __T

Available on crate feature combat-basetransitioncameracontroller only.