pub trait ICharacterLyingHorse: ICharacterLying {
Show 26 methods
// Provided methods
fn m_start_base_tr(self) -> TR { ... }
fn set_m_start_base_tr(self, value: TR) { ... }
fn m_end_base_tr(self) -> TR { ... }
fn set_m_end_base_tr(self, value: TR) { ... }
fn m_start_human_q(self) -> Quaternion { ... }
fn set_m_start_human_q(self, value: Quaternion) { ... }
fn m_end_human_q(self) -> Quaternion { ... }
fn set_m_end_human_q(self, value: Quaternion) { ... }
fn m_human_root(self) -> Transform { ... }
fn set_m_human_root(self, value: Transform) { ... }
fn m_horse_root(self) -> Transform { ... }
fn set_m_horse_root(self, value: Transform) { ... }
fn m_horse_root_rotation(self) -> Quaternion { ... }
fn set_m_horse_root_rotation(self, value: Quaternion) { ... }
fn m_horse_nrm(self) -> Vector3 { ... }
fn set_m_horse_nrm(self, value: Vector3) { ... }
fn m_time(self) -> f32 { ... }
fn set_m_time(self, value: f32) { ... }
fn m_end_time(self) -> f32 { ... }
fn set_m_end_time(self, value: f32) { ... }
fn m_is_collide(self) -> bool { ... }
fn set_m_is_collide(self, value: bool) { ... }
fn m_last_safety_hip_xz(self) -> FXZ { ... }
fn set_m_last_safety_hip_xz(self, value: FXZ) { ... }
fn m_last_look_at_ride(self) -> FXZ { ... }
fn set_m_last_look_at_ride(self, value: FXZ) { ... }
}Provided Methods§
fn m_start_base_tr(self) -> TR
fn set_m_start_base_tr(self, value: TR)
fn m_end_base_tr(self) -> TR
fn set_m_end_base_tr(self, value: TR)
fn m_start_human_q(self) -> Quaternion
fn set_m_start_human_q(self, value: Quaternion)
fn m_end_human_q(self) -> Quaternion
fn set_m_end_human_q(self, value: Quaternion)
fn m_human_root(self) -> Transform
fn set_m_human_root(self, value: Transform)
fn m_horse_root(self) -> Transform
fn set_m_horse_root(self, value: Transform)
fn m_horse_root_rotation(self) -> Quaternion
fn set_m_horse_root_rotation(self, value: Quaternion)
fn m_horse_nrm(self) -> Vector3
fn set_m_horse_nrm(self, value: Vector3)
fn m_time(self) -> f32
fn set_m_time(self, value: f32)
fn m_end_time(self) -> f32
fn set_m_end_time(self, value: f32)
fn m_is_collide(self) -> bool
fn set_m_is_collide(self, value: bool)
fn m_last_safety_hip_xz(self) -> FXZ
fn set_m_last_safety_hip_xz(self, value: FXZ)
fn m_last_look_at_ride(self) -> FXZ
fn set_m_last_look_at_ride(self, value: FXZ)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.