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ICombatLocationBrawl

Trait ICombatLocationBrawl 

Source
pub trait ICombatLocationBrawl: IBaseCombatLocation {
    // Provided methods
    fn m_is_shoot_attack(self) -> bool { ... }
    fn set_m_is_shoot_attack(self, value: bool) { ... }
    fn rotate_table(self) -> Array<i32> { ... }
    fn set_rotate_table(self, value: Array<i32>) { ... }
    fn max_check_length(self) -> i32 { ... }
    fn set_max_check_length(self, value: i32) { ... }
}

Provided Methods§

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fn m_is_shoot_attack(self) -> bool

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fn set_m_is_shoot_attack(self, value: bool)

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fn rotate_table(self) -> Array<i32>

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fn set_rotate_table(self, value: Array<i32>)

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fn max_check_length(self) -> i32

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fn set_max_check_length(self, value: i32)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§