pub trait ICombatLocationBrawl: IBaseCombatLocation {
// Provided methods
fn m_is_shoot_attack(self) -> bool { ... }
fn set_m_is_shoot_attack(self, value: bool) { ... }
fn rotate_table(self) -> Array<i32> { ... }
fn set_rotate_table(self, value: Array<i32>) { ... }
fn max_check_length(self) -> i32 { ... }
fn set_max_check_length(self, value: i32) { ... }
}Provided Methods§
fn m_is_shoot_attack(self) -> bool
fn set_m_is_shoot_attack(self, value: bool)
fn rotate_table(self) -> Array<i32>
fn set_rotate_table(self, value: Array<i32>)
fn max_check_length(self) -> i32
fn set_max_check_length(self, value: i32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.