pub struct GameVariableManager;Implementations§
Source§impl GameVariableManager
impl GameVariableManager
pub fn get_bool(key: impl Into<Il2CppString>) -> bool
pub fn set_bool(key: impl Into<Il2CppString>, value: bool)
pub fn get_number(key: impl Into<Il2CppString>) -> i32
pub fn set_number(key: impl Into<Il2CppString>, value: i32)
pub fn get_string(key: impl Into<Il2CppString>) -> Il2CppString
pub fn set_string(key: impl Into<Il2CppString>, value: impl Into<Il2CppString>)
pub fn make_entry(key: impl Into<Il2CppString>, num: i32) -> bool
pub fn make_entry_norewind(key: impl Into<Il2CppString>, num: i32) -> bool
pub fn is_exist(key: impl Into<Il2CppString>) -> bool
pub fn is_string(key: impl Into<Il2CppString>) -> bool
pub fn remove(key: impl Into<Il2CppString>) -> bool
pub fn find_starts_with(prefix: impl Into<Il2CppString>) -> List_1<Il2CppString>
Auto Trait Implementations§
impl Freeze for GameVariableManager
impl RefUnwindSafe for GameVariableManager
impl Send for GameVariableManager
impl Sync for GameVariableManager
impl Unpin for GameVariableManager
impl UnwindSafe for GameVariableManager
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more