pub trait IAkEventCallbackData: IScriptableObject {
// Provided methods
fn callback_flags(self) -> List_1<i32> { ... }
fn set_callback_flags(self, value: List_1<i32>) { ... }
fn callback_func(self) -> List_1<Il2CppString> { ... }
fn set_callback_func(self, value: List_1<Il2CppString>) { ... }
fn callback_game_obj(self) -> List_1<GameObject> { ... }
fn set_callback_game_obj(self, value: List_1<GameObject>) { ... }
fn u_flags(self) -> i32 { ... }
fn set_u_flags(self, value: i32) { ... }
}Provided Methods§
fn callback_flags(self) -> List_1<i32>
fn set_callback_flags(self, value: List_1<i32>)
fn callback_func(self) -> List_1<Il2CppString>
fn set_callback_func(self, value: List_1<Il2CppString>)
fn callback_game_obj(self) -> List_1<GameObject>
fn set_callback_game_obj(self, value: List_1<GameObject>)
fn u_flags(self) -> i32
fn set_u_flags(self, value: i32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.