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IAkGameObjEnvironmentDataMethods

Trait IAkGameObjEnvironmentDataMethods 

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pub trait IAkGameObjEnvironmentDataMethods: IAkGameObjEnvironmentData {
    // Provided methods
    fn add_highest_priority_environments_from_portals(
        self,
        position: impl Into<Vector3>,
    ) { ... }
    fn add_highest_priority_environments(self, position: impl Into<Vector3>) { ... }
    fn update_aux_send(
        self,
        game_object: impl Into<GameObject>,
        position: impl Into<Vector3>,
    ) { ... }
    fn try_add_environment(self, env: impl Into<AkEnvironment>) { ... }
    fn remove_environment(self, env: impl Into<AkEnvironment>) { ... }
    fn add_ak_environment(
        self,
        environment_collider: impl Into<Collider>,
        game_object_collider: impl Into<Collider>,
    ) { ... }
    fn ak_environment_belongs_to_active_portals(
        self,
        env: impl Into<AkEnvironment>,
    ) -> bool { ... }
    fn remove_ak_environment(
        self,
        environment_collider: impl Into<Collider>,
        game_object_collider: impl Into<Collider>,
    ) { ... }
    fn ctor(self) { ... }
}

Provided Methods§

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fn add_highest_priority_environments_from_portals( self, position: impl Into<Vector3>, )

AddHighestPriorityEnvironmentsFromPortals(crate::unity_engine::vector3::Vector3) overload

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fn add_highest_priority_environments(self, position: impl Into<Vector3>)

AddHighestPriorityEnvironments(crate::unity_engine::vector3::Vector3) overload

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fn update_aux_send( self, game_object: impl Into<GameObject>, position: impl Into<Vector3>, )

UpdateAuxSend(crate::unity_engine::gameobject::GameObject, crate::unity_engine::vector3::Vector3) overload

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fn try_add_environment(self, env: impl Into<AkEnvironment>)

TryAddEnvironment(crate::root::akenvironment::AkEnvironment) overload

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fn remove_environment(self, env: impl Into<AkEnvironment>)

RemoveEnvironment(crate::root::akenvironment::AkEnvironment) overload

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fn add_ak_environment( self, environment_collider: impl Into<Collider>, game_object_collider: impl Into<Collider>, )

AddAkEnvironment(crate::unity_engine::collider::Collider, crate::unity_engine::collider::Collider) overload

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fn ak_environment_belongs_to_active_portals( self, env: impl Into<AkEnvironment>, ) -> bool

AkEnvironmentBelongsToActivePortals(crate::root::akenvironment::AkEnvironment) overload

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fn remove_ak_environment( self, environment_collider: impl Into<Collider>, game_object_collider: impl Into<Collider>, )

RemoveAkEnvironment(crate::unity_engine::collider::Collider, crate::unity_engine::collider::Collider) overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IAkGameObjEnvironmentData> IAkGameObjEnvironmentDataMethods for __T

Available on crate feature root-akgameobjenvironmentdata only.