pub trait IAkMIDIPostMethods: IAkMIDIPost {
// Provided methods
fn ctor(self, c_ptr: impl Into<IntPtr>, c_memory_own: impl Into<bool>) { ... }
fn set_c_ptr(self, c_ptr: impl Into<IntPtr>) { ... }
fn finalize(self) { ... }
fn dispose(self) { ... }
fn set_u_offset(self, value: impl Into<u32>) { ... }
fn get_u_offset(self) -> u32 { ... }
fn post_on_event(
self,
in_event_id: impl Into<u32>,
in_game_object_id: impl Into<GameObject>,
in_u_num_posts: impl Into<u32>,
) -> AKRESULT { ... }
fn clone(self, other: impl Into<AkMIDIPost>) { ... }
fn ctor_2(self) { ... }
}Provided Methods§
Sourcefn ctor(self, c_ptr: impl Into<IntPtr>, c_memory_own: impl Into<bool>)
fn ctor(self, c_ptr: impl Into<IntPtr>, c_memory_own: impl Into<bool>)
.ctor(::unity::IntPtr, bool) overload
Sourcefn set_u_offset(self, value: impl Into<u32>)
fn set_u_offset(self, value: impl Into<u32>)
set_uOffset(u32) overload
Sourcefn get_u_offset(self) -> u32
fn get_u_offset(self) -> u32
get_uOffset() overload
Sourcefn post_on_event(
self,
in_event_id: impl Into<u32>,
in_game_object_id: impl Into<GameObject>,
in_u_num_posts: impl Into<u32>,
) -> AKRESULT
fn post_on_event( self, in_event_id: impl Into<u32>, in_game_object_id: impl Into<GameObject>, in_u_num_posts: impl Into<u32>, ) -> AKRESULT
PostOnEvent(u32, crate::unity_engine::gameobject::GameObject, u32) overload
Sourcefn clone(self, other: impl Into<AkMIDIPost>)
fn clone(self, other: impl Into<AkMIDIPost>)
Clone(crate::root::akmidipost::AkMIDIPost) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IAkMIDIPost> IAkMIDIPostMethods for __T
Available on crate feature
root-akmidipost only.